Scythe 2. Version 2

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Author

Erik Alm

About This File

This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 maps some time in the future, but do not count on it. (Update: the last 3 maps are now completed!)

Credits

id software, testers Qwerty, Vile, Vincent, Khaoscythe, Anima Zero and others. The gothic crew for textures (see below), Kristian Aro for compiling the Ruinbros resources. Randy Heit for zdoom, Colin Phipps and TeamTNT for prboom/boom. CodeImp for Doombuilder. Kristian "Ebola" Käll for the name "Scythe" (forgot you in scythe.txt, sorry) Anders "schepe" Åstrand for encouragement. Fredrik Johansson for some additional textures (and for making incredible levels). Wad Guru Kim "Mutator" Malde for level name graphics. Julian for intermission and titlepics. Espi for monster sprites. Lutrov71 for the BOSSBACK entry.

Special thanks to Drew "stx-Vile" Devore for music selection, suggestions and bugreports, this wad would not maintain this kind of quality without his work.

Base

New levels from scratch

Build Time

No idea, way way too long anyway. I started this in late 2003.

Editors Used

Deth, Doombuilder (thank you Gherkin/CodeImp), Warm, Deutex, Zennnode, Wintex, XWE

Bugs

Texture alignment bugs. Probably other bugs too.




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DAZZER

  • 5
   1 of 1 member found this review helpful 1 / 1 member

It's the Best MegaWAD ever created ! Scythe 2 had such an Influence into Design, Monster and Item Placement that alot of Mappers still try to reach the Level Erik Alm had set over ten years ago ! If you haven't already... play this Masterpiece ! Erik Alm/5

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Best megawad ever! (Better than that Vendetta crap).

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Spectre01

  • 3
   0 of 1 member found this review helpful 0 / 1 member
2/3rds high quality gameplay and 1/3rd stupid revenant spam. Just like the first Scythe it falls apart in the last 10 levels with innovative run around like an idiot spamming the BFG gameplay.

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Unknown date

  • 1
   0 of 4 members found this review helpful 0 / 4 members
levels were ugly and boring. gameplay was yawn inducing. not nearly as epic as everyone says.

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Gallic00

  • 5
  

Very nice maps with lots of fun fights.  New monsters are brutal and add a nice touch.  The levels are also quite larger than the original scythe.

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Anidrex_1009

  • 4
  

Scythe is one of my fav Megawads of all time.

 

Scythe 2 did not dissapoint me.

 

Nice map desing, well monster and item placement. REALLY cool wad overrall. I still love it, doesnt matter how old these wads will get, they are fantastic.

 

Just like the first one, the are some trully challenging maps. But quite fun.

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dmg_64

  • 5
  

God, I Love MAP09.

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  • 4
  

Fun megawad for the most part, but I hated 24 to the end. I played on HNTR and was still plagued by a number of unfair scenarios. Didn't seem at all like there was much difference in difficulty at that point.

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galileo31dos01

· Edited by galileo31dos01

  • 5
  

Done on HMP/continuous/saves

 

Very good megawad. Very cool textures, music and atmosphere. I liked the concept of dividing the pwad into 6 episodes, with each episode in a different ambient. Also starting every episode with only the pistol and the weak fist really made me improve my skills, such as using the berserk for revenants and others.

 

Gameplay is more or less like its prequel, the 1-9 maps are rather easy, the 10-20 increase difficulty, and 21-30 varies in massacre and slaughter. I started to die repeatedly from map 23, and a few maps became really tedious and exhausting, mainly because of monster placement (specifically map 27, ugh...). The new enemies are the afrit, which is a cool flying baron but really dangerous, a boss-tier killer, maybe too much health. And the evil marine, I hated these ones, too speedy, annoying as f... 

 

In general, secrets were nice. I couldn't for the life of me figure the 12-second secret exit to map 32, no matter what I did I was always late by one or two seconds, definitely something I disliked. 

 

So overall I'll give this a 8/10 

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Marveller

  • 5
  

This and the first Scythe have always been my go to when trying out gameplay mods. An absolute classic without a doubt.

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42PercentHealth

  • 5
  

My all-time favorite WAD I've ever played. :-) I like the variation in theme every 5 maps. Architecture and map layout is mostly brilliant, but some are just good. The last 2 episodes are brutally difficult, but that's okay... I won't give a bad rating to a WAD just because it is intended for players more skilled than myself.

 

The only maps I actually have a complaint about are maps 23 and 31. 23 is too linear, and contains a "point of no return," after which you cannot go back to re-stock on ammo (there's no point going back for health -- I promise you it will be gone!). I do not like points of no return in Doom maps. Map 31 kinda spoils the atmosphere of map 16 if you play it first. Besides, it's just not that clever... it doesn't really bring anything new to the table.

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sandmanbrasil

  • 5
  
Erik Alm is a genius. rs

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  • 3
  
Up until the green jungle levels this was awesome as shit and really enjoyable. It was difficult but didn't feel uninspired or tedious. Saddly, things change. Latter levels are full of revenants and 'slaughter' gameplay. Tons of revenants, running around in circles and in general just tedious as fuck. Some call this wad legendary. I call it okay, mainly because I think consistency is part of good design with any level set and this certainly isnt consistent.

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Combinebobnt

  • 5
  
Powerful gameplay similar to the first, now with great detail and consistent themes!

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NuMetalManiak

  • 5
  
I can play this good shit all day and never get bored of it.

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  • 4
  
legit

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  • 5
  
HOLY SHIT I COULDNT EVEN BEAT THE LAST LVL GG GOOD WAD

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  • 4
  
One of the best mapsets ever. Its a shame the last handful of maps degenerates into so much near-unplayable stupidity as the level design, especially in the "jungle hell temple" maps, is both striking and original. Hope you like irritating Revenant trap spam.

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  • 5
  
I haven't had that much fun for a long time...and I've played a fair amount of wads in my life. Erik knows what he's doing. Enemy placement is fantastic and the atmosphere is unique. The last few maps are a real challenge. 5/5

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Deeforce

  • 5
  
One of the best custom wads is "Scythe 2"!

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JudgeDeadd

  • 4
  
Great follow-up to the original. Fun combat, great architecture and map flow. Unfortunately, just like in the original Scythe, the later maps take a turn towards a more hardcore slaughter-map style which doesn't sit well with me. (Also, couldn't find the RL on MAP27.) Still, the earlier maps are excellent.

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  • 3
  
Reminds me of the myth and symbolism shirts from the great t-shirt store

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Tango

  • 5
  
Scythe 2 is just as awesome in 2014 as when it released. Maps are varied but all fun and great to look at, and some really quite unique. Scythe 2 has probably been my #1 source of mapping inspiration since it came out and likely will continue to be. Scythe 2 has it all, legendary indeed. 5/5

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Unknown date

  • 4
  
Thanks for finally finishing this, I remember being confused back in the day when map 27 just ended and there was nothing afterward, no climax or conclusion. 4/5. -wavelength

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Unknown date

  • 1
  
Mediocre gameplay, not half as cool as the first Scythe. But I guess that's the price you have to pay for putting all that pointless detail into maps?

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  • File Reviews

    • By felgro · Posted
      Dunno. Found this pretty mediocre and repetitive.
    • By Anidrex_1009 · Posted
      There is nothing innocent here!   Lol, this little mapset is great, quite short but very fast, it reminds me of the action of Scythe (one of my favorite maps) and it fills me with nostalgia to think about how great it was to play it, but going back to this map, it's simple and dynamic, the combat is quite entertaining and the maps are practically, follow the path without losing, quite simple but created in a way that allows to continue with the flow of fun, in addition, it adds even new monsters that remind a bit of Hexen, quite great.   Highly recommended, especially to kill time in a great and brutal way, the design of the maps is simple but beautiful, the enemies are well placed and gives us all kinds, my only problem with the map is maybe the little Ammunition and not so good placement of items, in itself, does not need many because of the small size of the maps, but I feel that it can be improved, anyway, enjoy this map, without a doubt, this type is my favorite, small but playful ... wait.  
    • By felgro · Posted
      Quite good despite a slaughtery final map.
    • By Gallic00 · Posted
      Nice little mapset with short maps and nice layouts.  Cool enemies.
    • By Gallic00 · Posted
      One of the best mapsets I played this year.  Difficulty was challenging without frustrating.  Music gave the perfect environmental ambiance for each map.  My only quibble was the last stretch of the last map where I had no more ammo.