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Scythe 2. Version 2

   (426 reviews)
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3 Screenshots

About This File

This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 maps some time in the future, but do not count on it. (Update: the last 3 maps are now completed!)


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galileo31dos01

· Edited by galileo31dos01

  

Done on HMP/continuous/saves

 

Very good megawad. Very cool textures, music and atmosphere. I liked the concept of dividing the pwad into 6 episodes, with each episode in a different ambient. Also starting every episode with only the pistol and the weak fist really made me improve my skills, such as using the berserk for revenants and others.

 

Gameplay is more or less like its prequel, the 1-9 maps are rather easy, the 10-20 increase difficulty, and 21-30 varies in massacre and slaughter. I started to die repeatedly from map 23, and a few maps became really tedious and exhausting, mainly because of monster placement (specifically map 27, ugh...). The new enemies are the afrit, which is a cool flying baron but really dangerous, a boss-tier killer, maybe too much health. And the evil marine, I hated these ones, too speedy, annoying as f... 

 

In general, secrets were nice. I couldn't for the life of me figure the 12-second secret exit to map 32, no matter what I did I was always late by one or two seconds, definitely something I disliked. 

 

So overall I'll give this a 8/10 

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MARVELLER

  

This and the first Scythe have always been my go to when trying out gameplay mods. An absolute classic without a doubt.

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DAZZER

  

It's the Best MegaWAD ever created ! Scythe 2 had such an Influence into Design, Monster and Item Placement that alot of Mappers still try to reach the Level Erik Alm had set over ten years ago ! If you haven't already... play this Masterpiece ! Erik Alm/5

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42PercentHealth

  

My all-time favorite WAD I've ever played. :-) I like the variation in theme every 5 maps. Architecture and map layout is mostly brilliant, but some are just good. The last 2 episodes are brutally difficult, but that's okay... I won't give a bad rating to a WAD just because it is intended for players more skilled than myself.

 

The only maps I actually have a complaint about are maps 23 and 31. 23 is too linear, and contains a "point of no return," after which you cannot go back to re-stock on ammo (there's no point going back for health -- I promise you it will be gone!). I do not like points of no return in Doom maps. Map 31 kinda spoils the atmosphere of map 16 if you play it first. Besides, it's just not that clever... it doesn't really bring anything new to the table.

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sandmanbrasil

  
Erik Alm is a genius. rs

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Northern_fluff_bunny

  
Up until the green jungle levels this was awesome as shit and really enjoyable. It was difficult but didn't feel uninspired or tedious. Saddly, things change. Latter levels are full of revenants and 'slaughter' gameplay. Tons of revenants, running around in circles and in general just tedious as fuck. Some call this wad legendary. I call it okay, mainly because I think consistency is part of good design with any level set and this certainly isnt consistent.

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Combinebobnt

  
Powerful gameplay similar to the first, now with great detail and consistent themes!

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NuMetalManiak

· Edited by NuMetalManiak

  

it should be pretty obvious why Scythe 2 is everything a sequel wad should be: bigger, better, more fun, and more themed. Scythe 2 is the shining example of a multi-themed mapset, showcasing six themes across six "episodes" and the gameplay that is done in each episode increases, perhaps dramatically at times. even the music is perfectly placed in each respective level, with gothic music in the first episode, followed by more atmospheric tunes in later ones.

 

of course, back then, we were all eager to see MAP28 and beyond, as the early version of this wad ended at MAP27, which Alm eventually got off to releasing, pulling off a fantastic setting of hell dealing with hordes of minions in MAP28, a much more starved map in MAP29, and the culmination of the entire set in MAP30. that's not leaving out many memorable maps like MAP26 and MAP27 as well, the start of the slaughter in MAP23, the annoying secret level in MAP31 and the Warrens'ified Scythe MAP01 in MAP32. you can't deny Scythe 2 its greatness when it comes to its many maps, and there's something fun to be had in each of them.

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dantos

  
legit

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Spectre01

  
2/3rds high quality gameplay and 1/3rd stupid revenant spam. Just like the first Scythe it falls apart in the last 10 levels with innovative run around like an idiot spamming the BFG gameplay.

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Guest

  
HOLY SHIT I COULDNT EVEN BEAT THE LAST LVL GG GOOD WAD

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Guest

  
One of the best mapsets ever. Its a shame the last handful of maps degenerates into so much near-unplayable stupidity as the level design, especially in the "jungle hell temple" maps, is both striking and original. Hope you like irritating Revenant trap spam.

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Guest

  
I haven't had that much fun for a long time...and I've played a fair amount of wads in my life. Erik knows what he's doing. Enemy placement is fantastic and the atmosphere is unique. The last few maps are a real challenge. 5/5

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Deeforce

  
One of the best custom wads is "Scythe 2"!

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Havoc Crow

  
Great follow-up to the original. Fun combat, great architecture and map flow. Unfortunately, just like in the original Scythe, the later maps take a turn towards a more hardcore slaughter-map style which doesn't sit well with me. (Also, couldn't find the RL on MAP27.) Still, the earlier maps are excellent.

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Guest

  
Reminds me of the myth and symbolism shirts from the great t-shirt store

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Tango

  
Scythe 2 is just as awesome in 2014 as when it released. Maps are varied but all fun and great to look at, and some really quite unique. Scythe 2 has probably been my #1 source of mapping inspiration since it came out and likely will continue to be. Scythe 2 has it all, legendary indeed. 5/5

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Guest

Unknown date

  
Thanks for finally finishing this, I remember being confused back in the day when map 27 just ended and there was nothing afterward, no climax or conclusion. 4/5. -wavelength

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Guest

Unknown date

  
Mediocre gameplay, not half as cool as the first Scythe. But I guess that's the price you have to pay for putting all that pointless detail into maps?

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Guest

Unknown date

  
Enjoyed playing the new levels. It surprised me to note that map25 still cannot be exited. ( unless using a port that supports crouch ) Sector 1749 only has a height of 48 !

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Guest

Unknown date

  
Best megawad ever! (Better than that Vendetta crap).

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Guest

Unknown date

  
Those nazy f1 guys annoy me hahahah awesome 10/5

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Guest

Unknown date

  
this IS legend!!

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Guest

Unknown date

  
I don't see how you can call any of the maps here 'ugly'. Erik is one of the most skilled mappers in making beautiful architecture, without having to add pointlessly silly overdetailing to cover up otherwise bland design. This can't get anything but 5/5

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Guest

Unknown date

  
Perfect. Gameplay is consistently fun, memorable and challenging. Erik is an excellent mapper, and as mappacks that aren't TCs go, this is my favourite. The cathedral level is just gorgeous. 5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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