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Medicine Man (MEDMAN27.WAD)

   (7 reviews)
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About This File

Not much to say. Second WAD I've done. BADBLU34 was the first--nothing but a carnagefest. This one was a try at the special effects; if you love teleporters you'll like it. As you play, watch the map develop... Hence, the name.


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Guest

  
The Brasilia of Doom levels - looks like a cool groundplan on paper (or the GZdoom textured automap), but then you try getting around inside it. Combat is actually fine for a 1994 level, but the level is horribly awkward to progress through. On a slightly larger scale with much better connectivity, more height variation, and without the obnoxious required "secrets", this could have been a fairly good level for its time.

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Guest

  
This map has some ideas, but goes down struggling in its own enthusiasm. Even for a 1994 map, texture use, ambiance & gameplay are far below meh. BTW1 For trying it, use the map in the embedded zip file, the other is severely broken. BTW2 @ author (voter #2, 5*): nofi, but if you had done some research, then you should have known that a zillion of 1994 maps exist which are lightyears better than this one, so 5* is plain silly. Besides that, 5* self-votes are obviously a no-go and deserve an instant 0*.

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Never_Again

  
I always thought that women somehow had a better grasp of aesthetics than men. This map must be an exception that proves the above rule. A textbook example of a terribad 1994 WAD. Of the two versions provided, only the September one is playable. The earlier one is incompletable past the yellow key.

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Guest

Unknown date

  
Looked good on paper, didn't it? I think, Carr T. had it right. Zero stars.

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Guest

Unknown date

  
This is incredible. A friend's son told me my silly ancient (I MEAN ANCIENT) wad files were floating around online... I couldn't believe it. So it's true... haaa! Please people, you're rating these things? In 1994 most people didn't even have PC to play these things on and we were trading them via BBS, why on earth would we rate these today? It was amazing that we could non-nerds could even construct them back then. FIVE STARS ALL THE WAY - thank you Brandon for finding these!

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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