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Medicine Man (MEDMAN27.WAD)

   (7 reviews)
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About This File

Not much to say. Second WAD I've done. BADBLU34 was the first--nothing but a carnagefest. This one was a try at the special effects; if you love teleporters you'll like it. As you play, watch the map develop... Hence, the name.


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Guest

  
The Brasilia of Doom levels - looks like a cool groundplan on paper (or the GZdoom textured automap), but then you try getting around inside it. Combat is actually fine for a 1994 level, but the level is horribly awkward to progress through. On a slightly larger scale with much better connectivity, more height variation, and without the obnoxious required "secrets", this could have been a fairly good level for its time.

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Guest

  
This map has some ideas, but goes down struggling in its own enthusiasm. Even for a 1994 map, texture use, ambiance & gameplay are far below meh. BTW1 For trying it, use the map in the embedded zip file, the other is severely broken. BTW2 @ author (voter #2, 5*): nofi, but if you had done some research, then you should have known that a zillion of 1994 maps exist which are lightyears better than this one, so 5* is plain silly. Besides that, 5* self-votes are obviously a no-go and deserve an instant 0*.

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Never_Again

  
I always thought that women somehow had a better grasp of aesthetics than men. This map must be an exception that proves the above rule. A textbook example of a terribad 1994 WAD. Of the two versions provided, only the September one is playable. The earlier one is incompletable past the yellow key.

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Guest

Unknown date

  
Looked good on paper, didn't it? I think, Carr T. had it right. Zero stars.

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Guest

Unknown date

  
This is incredible. A friend's son told me my silly ancient (I MEAN ANCIENT) wad files were floating around online... I couldn't believe it. So it's true... haaa! Please people, you're rating these things? In 1994 most people didn't even have PC to play these things on and we were trading them via BBS, why on earth would we rate these today? It was amazing that we could non-nerds could even construct them back then. FIVE STARS ALL THE WAY - thank you Brandon for finding these!

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  • File Reviews

    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
    • By MeriMemesX · Posted
      I didn't enjoy this WAD at all but has good level design
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