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Medicine Man (MEDMAN27.WAD)

   (7 reviews)
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About This File

Not much to say. Second WAD I've done. BADBLU34 was the first--nothing but a carnagefest. This one was a try at the special effects; if you love teleporters you'll like it. As you play, watch the map develop... Hence, the name.


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The Brasilia of Doom levels - looks like a cool groundplan on paper (or the GZdoom textured automap), but then you try getting around inside it. Combat is actually fine for a 1994 level, but the level is horribly awkward to progress through. On a slightly larger scale with much better connectivity, more height variation, and without the obnoxious required "secrets", this could have been a fairly good level for its time.

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Guest

  
This map has some ideas, but goes down struggling in its own enthusiasm. Even for a 1994 map, texture use, ambiance & gameplay are far below meh. BTW1 For trying it, use the map in the embedded zip file, the other is severely broken. BTW2 @ author (voter #2, 5*): nofi, but if you had done some research, then you should have known that a zillion of 1994 maps exist which are lightyears better than this one, so 5* is plain silly. Besides that, 5* self-votes are obviously a no-go and deserve an instant 0*.

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Never_Again

  
I always thought that women somehow had a better grasp of aesthetics than men. This map must be an exception that proves the above rule. A textbook example of a terribad 1994 WAD. Of the two versions provided, only the September one is playable. The earlier one is incompletable past the yellow key.

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Unknown date

  
Looked good on paper, didn't it? I think, Carr T. had it right. Zero stars.

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Guest

Unknown date

  
This is incredible. A friend's son told me my silly ancient (I MEAN ANCIENT) wad files were floating around online... I couldn't believe it. So it's true... haaa! Please people, you're rating these things? In 1994 most people didn't even have PC to play these things on and we were trading them via BBS, why on earth would we rate these today? It was amazing that we could non-nerds could even construct them back then. FIVE STARS ALL THE WAY - thank you Brandon for finding these!

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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