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Medicine Man (MEDMAN27.WAD)

   (7 reviews)
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About This File

Not much to say. Second WAD I've done. BADBLU34 was the first--nothing but a carnagefest. This one was a try at the special effects; if you love teleporters you'll like it. As you play, watch the map develop... Hence, the name.


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Guest

  
The Brasilia of Doom levels - looks like a cool groundplan on paper (or the GZdoom textured automap), but then you try getting around inside it. Combat is actually fine for a 1994 level, but the level is horribly awkward to progress through. On a slightly larger scale with much better connectivity, more height variation, and without the obnoxious required "secrets", this could have been a fairly good level for its time.

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Guest

  
This map has some ideas, but goes down struggling in its own enthusiasm. Even for a 1994 map, texture use, ambiance & gameplay are far below meh. BTW1 For trying it, use the map in the embedded zip file, the other is severely broken. BTW2 @ author (voter #2, 5*): nofi, but if you had done some research, then you should have known that a zillion of 1994 maps exist which are lightyears better than this one, so 5* is plain silly. Besides that, 5* self-votes are obviously a no-go and deserve an instant 0*.

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Never_Again

  
I always thought that women somehow had a better grasp of aesthetics than men. This map must be an exception that proves the above rule. A textbook example of a terribad 1994 WAD. Of the two versions provided, only the September one is playable. The earlier one is incompletable past the yellow key.

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Guest

Unknown date

  
Looked good on paper, didn't it? I think, Carr T. had it right. Zero stars.

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Guest

Unknown date

  
This is incredible. A friend's son told me my silly ancient (I MEAN ANCIENT) wad files were floating around online... I couldn't believe it. So it's true... haaa! Please people, you're rating these things? In 1994 most people didn't even have PC to play these things on and we were trading them via BBS, why on earth would we rate these today? It was amazing that we could non-nerds could even construct them back then. FIVE STARS ALL THE WAY - thank you Brandon for finding these!

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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