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Medicine Man (MEDMAN27.WAD)

   (7 reviews)
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About This File

Not much to say. Second WAD I've done. BADBLU34 was the first--nothing but a carnagefest. This one was a try at the special effects; if you love teleporters you'll like it. As you play, watch the map develop... Hence, the name.


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Guest

  
The Brasilia of Doom levels - looks like a cool groundplan on paper (or the GZdoom textured automap), but then you try getting around inside it. Combat is actually fine for a 1994 level, but the level is horribly awkward to progress through. On a slightly larger scale with much better connectivity, more height variation, and without the obnoxious required "secrets", this could have been a fairly good level for its time.

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Guest

  
This map has some ideas, but goes down struggling in its own enthusiasm. Even for a 1994 map, texture use, ambiance & gameplay are far below meh. BTW1 For trying it, use the map in the embedded zip file, the other is severely broken. BTW2 @ author (voter #2, 5*): nofi, but if you had done some research, then you should have known that a zillion of 1994 maps exist which are lightyears better than this one, so 5* is plain silly. Besides that, 5* self-votes are obviously a no-go and deserve an instant 0*.

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Never_Again

  
I always thought that women somehow had a better grasp of aesthetics than men. This map must be an exception that proves the above rule. A textbook example of a terribad 1994 WAD. Of the two versions provided, only the September one is playable. The earlier one is incompletable past the yellow key.

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Guest

Unknown date

  
Looked good on paper, didn't it? I think, Carr T. had it right. Zero stars.

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Guest

Unknown date

  
This is incredible. A friend's son told me my silly ancient (I MEAN ANCIENT) wad files were floating around online... I couldn't believe it. So it's true... haaa! Please people, you're rating these things? In 1994 most people didn't even have PC to play these things on and we were trading them via BBS, why on earth would we rate these today? It was amazing that we could non-nerds could even construct them back then. FIVE STARS ALL THE WAY - thank you Brandon for finding these!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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