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Tides of Sin

   (5 reviews)
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Unknown date

  
This is dated February 2003. It's not bad, although it feels years old - the design is a typical garish 1994 techbase, with nothing that screams sourceport at me. The big problem is that it's very short. There are 86 monsters, but they basically come at you in two groups on a single large staircase, first a bunch of demons that you can berzerk punch, and then a group of barons that you can rocket and plasma easily. I was left thinking, is that all there is?

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Unknown date

  
Quite a nice little map, but nothing too difficult. The final battle might be awkward if you don't use the right weapon or try the wrong strategy. There's excessive amounts of ammo, as berserking the big bunch of demons is rather straightforward.

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Unknown date

  
A nice quickie with lots of ammo and quite a few barons. Good detail and gameplay. 4/5 - Belial

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Unknown date

  
Great detail. A bit short..

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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