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HAUNTED HOUSE OF HELL

   (6 reviews)
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About This File

For Deathmatch or Co-op or Alone

As I stand there with only my trusty DB Shotgun beads of sweat drip from my forehead like dew from a morning glory. As I feel the bullet pierce my arm I swing around to dispose of the Former Human from Hell.

P.S. - This level is an attempt of mine to simulate a two-story house with a cellar. I hope you enjoy it. It took several hours with no sleep to create.


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Unknown date

  
This is from 1994. It's surprisingly sophisticated - there are new textures, and although the level is very bare it doesn't look too bad. The multi-storey layout is simulated with teleports. It feels like a lot of castle/real-life levels, with lots of corridors with doors leading into square rooms. The gameplay is therefore very mechanical, apart from the slightly tricky archviles. It would be horrible in deathmatch. Of historical interest.

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Unknown date

  
Not bad at all for a 1994/1995 wad. The rooms are a bit bare for my taste, but it the level conveys the haunted house theme very well. The new textures are a nice touch. 3 stars.

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Unknown date

  
in 1994 you cant do better than this. 5/5 a piece of history

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Unknown date

  
A nice little house I guess, but a bit empty. More memorable than many wads though. I'll give it a slightly generous 4/5.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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