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DEATH.WAD

   (2 reviews)
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A single player level.


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Erick

  

Your typical 1994 WAD with sloppy nonsensical design from start to finish. Just on the first room there is no easy indication that you can leave the room by pushing on some random part of a wall to lower a large lift, even though no texture looks any different from one another. None of the keys are required to finish the map, instead you just need to go near to some strange looking wall, cross one specific line, and the level exit is revealed.

 

If you want to go out and find every monster and secret, well there isn't much to see other than weird and confusing design. One secret is unobtainable as it gets deleted from the map since its tagged with a switch that raises it and changes its texture, so only 4/5 secrets are possible to get. As it is, this WAD isn't something you want to check out.

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Unknown date

  
An awful display of bad design throughout, with absolutely no redeeming features. Fun for those who like to guess what random line to cross, or wall to push, to proceed. Playing this map means taking a tour through just about every single texture in the Doom game, that's how consistent the design is. You can trap yourself if you don't grab the red key at the start. 4/5 secrets is max due to a design bug. An amateurish mess. --0/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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