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</\>arzone the Epsiode

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About This File

These WAD's have been first published on the Camelot BBS. The levels were first publihed in separate WADS /zips and then compiled togeter into the episode WARZONE0.WAD. Most of the levels have been modified before inserting them in the episode. They are there more complex with additional areas.

WARZONE0.WAD (E1M1 - E1M7 & E1M9) - Description: Are you tired of being stuck on the last level of an episode during a deathmatch? Play this wad with a friend or two and you will have that problem no more! Originally published in warzone0.zip.

WARZONE.WAD (E1M1) is E1M6 in WARZONE0.WAD. That E1M6 is newer and more complex. Originally published in warzone.zip. WARZONE1.WAD (E1M1) --> newer version of WARZONE.WAD with some little changes. So it's also the base of E1M6 in WARZONE0.WAD. Originally published in warzone1.zip. WARZONE2.WAD (E1M2) --> another version as E1M2 in WARZONE0.WAD. Originally published in warzone2.zip. WARZONE3.WAD (E1M3) --> another version as E1M3 in WARZONE0.WAD. Originally published in warzone3.zip. WARZONE4.WAD (E1M4) --> another version as E1M4 in WARZONE0.WAD. Originally published in warzone4.zip. WARZONE5.WAD (E1M5) --> another version as E1M5 in WARZONE0.WAD. Originally published in warzone5.zip. Scott Fisk is the co-author of this WAD. WARZONE6.WAD (E1M6) --> another version as E1M1 in WARZONE0.WAD. Originally published in warzone6.zip. WARZONE7.WAD (E1M7) --> another version as E1M7 in WARZONE0.WAD (only minor changes). Originally published in warzone7.zip. WARZONE9.WAD (E1M9) --> another version as E1M9 in WARZONE0.WAD (only minor changes). Originally published in warzone9.zip.


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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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