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BLASTEM.WAD

   (5 reviews)
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About This File

Er, yeah, that's it. (This is a stupid entry. Play the damn thing and find out!)


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Unknown date

  
This is dated June 1994. The readme is surprisingly likeable (it mentions id=13247) and the level isn't bad either - it's a kind of "tech castle" map, with a large building in the middle of a lake. The design is crude in the 1994 style, but it's nicely non-linear. The main problem is that most of the baddies are clustered in one place, and you have loads of rockets, so it takes almost no time to depopulate the level, after which it feels wandery and pointless.

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Unknown date

  
A nice level for its time. Plain, simple and fun, but tame by todays standards.

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Unknown date

  
I made this wad 18 years ago. Gawd I'm old now. It was really just meant to be a good cyberdemon battle. I don't know what happened in the end.

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Unknown date

  
OK, but nothing too special.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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