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Ressurection of Chaos

   (34 reviews)
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4 Screenshots

About This File

Ressurection of Chaos is the sequel to Hordes of Chaos. Just like HOC pushed Heretic's gameplay into new and challenging territory, so will ROC. Be prepared to actually use the items in your inventory instead of letting them sit around the whole game! :O

Note that this time, none of the maps are mine. I can't take credit for the maps. I can only take credit for thing placement, and reworking the maps progression.

Each map was taken from another project and worked on considerably. Here's where each map originally came from :

MAP01 - Vermil's Maps E1M8 MAP02 - Fortress of D'Sparil E3M8 MAP03 - Torture E2M3 MAP04 - Reclamation E2M1 MAP05 - Khazad-dum for Heretic E1M1 MAP06 - GNOSIS MAP01 MAP07 - Bastion of Chaos MAP01


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Nems

  

It seems a couple of doors in the level Tomb of Dead Scary Things don't work as intended in the current version of GZDoom even under the ZDoom 2.0.63 compatibility settings, making the level unbeatable. This sucks because I like the "of Chaos" stuff by udderdude as well as the rest of his stuff and I wanted to play this all the way through. :(

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Guest

  
Pointless megawad finished!

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Guest

Unknown date

  
awesome hexen wad, best i've ever seen 5*

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Guest

Unknown date

  
Fun all the way through, never tedious, and the final battle kicks ass. I see no reason to give this less than 5/5.

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Guest

Unknown date

  
Only got as far as first level... Total mash-up of hexen/heretic and doom isn't my style

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Guest

Unknown date

  
awesome wad, try it now.

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Guest

Unknown date

  
Crashes on zdoom 2.3.1.1480 when selecting mace from gauntlets (warrior), though it might be an isolated case. Could have worked better on Heretic PWAD though, considering it's play style. 3/5.

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Unknown date

  
Thoroughly misguided. A bunch of converted maps (which are edited more than just thing placement, though), altogether too much Heretic crap, scale issues on some of the maps. Totally misses Hexen play style. The Doom monsters are unfitting and in many cases look horrible under the palette conversion. Lame minibosses that are just scaled up regulars. Might've been better off as a full-out jokewad, rather than a "serious" wad with joke-ish parts, as the parody bits are the funnest thing in here.

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Unknown date

  
"Totally misses Hexen play style." Wow, way to miss the entire point of the mapset. Not many people liked Hexen's "Switch hunt and backtracking for hours" nonsense anyway.

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Unknown date

  
Excellent. It has very good replay value (you can play each time with a different character). It would also be fun to have a Doom 2 megawad with Heretic/Hexen monsters as well. 5/5

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Unknown date

  
Well, it's good, except for the completely undetectable enemies which seem to "appear" at the most inopportune times. Other than that, it's fun. I love fighting arch-viles with the hammer of retribution and such.

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Unknown date

  
Excellent ! It's the best Hexen wad I've ever played. I give it only 4 out of 5 because of the ending fight, could have been really better without flying, and some other drawbacks.... 4 / 5. [WH]-Wilou84

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Unknown date

  
Excellent work. I dig.

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Unknown date

  
Great idea, DOOM monsters in Hexen! 5/5

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Unknown date

  
its only thing placement. u need to start mapping for real. 3/5

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Unknown date

  
its very fun and challengin (i like the last boss)but the cyberdemon, the mancubus and the revenant really look out of place....

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Unknown date

  
This was was guranteed succession since the idea came to Udderdude's mind. 5/5. -Bouncy

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Unknown date

  
5/5 for the funny texts

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Unknown date

  
Very cool. If the levels are good and the wadder promotes it, why not use them in a pretty decent wad which incorporates hexen, heretic, and doom seamlessly.

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Unknown date

  
Just a horrible level.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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