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Ressurection of Chaos

   (34 reviews)
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About This File

Ressurection of Chaos is the sequel to Hordes of Chaos. Just like HOC pushed Heretic's gameplay into new and challenging territory, so will ROC. Be prepared to actually use the items in your inventory instead of letting them sit around the whole game! :O

Note that this time, none of the maps are mine. I can't take credit for the maps. I can only take credit for thing placement, and reworking the maps progression.

Each map was taken from another project and worked on considerably. Here's where each map originally came from :

MAP01 - Vermil's Maps E1M8 MAP02 - Fortress of D'Sparil E3M8 MAP03 - Torture E2M3 MAP04 - Reclamation E2M1 MAP05 - Khazad-dum for Heretic E1M1 MAP06 - GNOSIS MAP01 MAP07 - Bastion of Chaos MAP01


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Nems

  

It seems a couple of doors in the level Tomb of Dead Scary Things don't work as intended in the current version of GZDoom even under the ZDoom 2.0.63 compatibility settings, making the level unbeatable. This sucks because I like the "of Chaos" stuff by udderdude as well as the rest of his stuff and I wanted to play this all the way through. :(

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Guest

  
Pointless megawad finished!

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Guest

Unknown date

  
awesome hexen wad, best i've ever seen 5*

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Unknown date

  
Fun all the way through, never tedious, and the final battle kicks ass. I see no reason to give this less than 5/5.

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Unknown date

  
Only got as far as first level... Total mash-up of hexen/heretic and doom isn't my style

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Guest

Unknown date

  
awesome wad, try it now.

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Guest

Unknown date

  
Crashes on zdoom 2.3.1.1480 when selecting mace from gauntlets (warrior), though it might be an isolated case. Could have worked better on Heretic PWAD though, considering it's play style. 3/5.

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Unknown date

  
Thoroughly misguided. A bunch of converted maps (which are edited more than just thing placement, though), altogether too much Heretic crap, scale issues on some of the maps. Totally misses Hexen play style. The Doom monsters are unfitting and in many cases look horrible under the palette conversion. Lame minibosses that are just scaled up regulars. Might've been better off as a full-out jokewad, rather than a "serious" wad with joke-ish parts, as the parody bits are the funnest thing in here.

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Unknown date

  
"Totally misses Hexen play style." Wow, way to miss the entire point of the mapset. Not many people liked Hexen's "Switch hunt and backtracking for hours" nonsense anyway.

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Unknown date

  
Excellent. It has very good replay value (you can play each time with a different character). It would also be fun to have a Doom 2 megawad with Heretic/Hexen monsters as well. 5/5

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Unknown date

  
Well, it's good, except for the completely undetectable enemies which seem to "appear" at the most inopportune times. Other than that, it's fun. I love fighting arch-viles with the hammer of retribution and such.

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Unknown date

  
Excellent ! It's the best Hexen wad I've ever played. I give it only 4 out of 5 because of the ending fight, could have been really better without flying, and some other drawbacks.... 4 / 5. [WH]-Wilou84

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Unknown date

  
Excellent work. I dig.

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Unknown date

  
Great idea, DOOM monsters in Hexen! 5/5

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Unknown date

  
its only thing placement. u need to start mapping for real. 3/5

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Unknown date

  
its very fun and challengin (i like the last boss)but the cyberdemon, the mancubus and the revenant really look out of place....

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Unknown date

  
This was was guranteed succession since the idea came to Udderdude's mind. 5/5. -Bouncy

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Unknown date

  
5/5 for the funny texts

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Unknown date

  
Very cool. If the levels are good and the wadder promotes it, why not use them in a pretty decent wad which incorporates hexen, heretic, and doom seamlessly.

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Unknown date

  
Just a horrible level.

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  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
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