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Ressurection of Chaos

   (34 reviews)
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4 Screenshots

About This File

Ressurection of Chaos is the sequel to Hordes of Chaos. Just like HOC pushed Heretic's gameplay into new and challenging territory, so will ROC. Be prepared to actually use the items in your inventory instead of letting them sit around the whole game! :O

Note that this time, none of the maps are mine. I can't take credit for the maps. I can only take credit for thing placement, and reworking the maps progression.

Each map was taken from another project and worked on considerably. Here's where each map originally came from :

MAP01 - Vermil's Maps E1M8 MAP02 - Fortress of D'Sparil E3M8 MAP03 - Torture E2M3 MAP04 - Reclamation E2M1 MAP05 - Khazad-dum for Heretic E1M1 MAP06 - GNOSIS MAP01 MAP07 - Bastion of Chaos MAP01


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Nems

  

It seems a couple of doors in the level Tomb of Dead Scary Things don't work as intended in the current version of GZDoom even under the ZDoom 2.0.63 compatibility settings, making the level unbeatable. This sucks because I like the "of Chaos" stuff by udderdude as well as the rest of his stuff and I wanted to play this all the way through. :(

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Guest

  
Pointless megawad finished!

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Guest

Unknown date

  
awesome hexen wad, best i've ever seen 5*

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Guest

Unknown date

  
Fun all the way through, never tedious, and the final battle kicks ass. I see no reason to give this less than 5/5.

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Guest

Unknown date

  
Only got as far as first level... Total mash-up of hexen/heretic and doom isn't my style

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Guest

Unknown date

  
awesome wad, try it now.

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Guest

Unknown date

  
Crashes on zdoom 2.3.1.1480 when selecting mace from gauntlets (warrior), though it might be an isolated case. Could have worked better on Heretic PWAD though, considering it's play style. 3/5.

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Unknown date

  
Thoroughly misguided. A bunch of converted maps (which are edited more than just thing placement, though), altogether too much Heretic crap, scale issues on some of the maps. Totally misses Hexen play style. The Doom monsters are unfitting and in many cases look horrible under the palette conversion. Lame minibosses that are just scaled up regulars. Might've been better off as a full-out jokewad, rather than a "serious" wad with joke-ish parts, as the parody bits are the funnest thing in here.

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Unknown date

  
"Totally misses Hexen play style." Wow, way to miss the entire point of the mapset. Not many people liked Hexen's "Switch hunt and backtracking for hours" nonsense anyway.

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Unknown date

  
Excellent. It has very good replay value (you can play each time with a different character). It would also be fun to have a Doom 2 megawad with Heretic/Hexen monsters as well. 5/5

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Unknown date

  
Well, it's good, except for the completely undetectable enemies which seem to "appear" at the most inopportune times. Other than that, it's fun. I love fighting arch-viles with the hammer of retribution and such.

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Unknown date

  
Excellent ! It's the best Hexen wad I've ever played. I give it only 4 out of 5 because of the ending fight, could have been really better without flying, and some other drawbacks.... 4 / 5. [WH]-Wilou84

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Unknown date

  
Excellent work. I dig.

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Unknown date

  
Great idea, DOOM monsters in Hexen! 5/5

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Unknown date

  
its only thing placement. u need to start mapping for real. 3/5

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Unknown date

  
its very fun and challengin (i like the last boss)but the cyberdemon, the mancubus and the revenant really look out of place....

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Unknown date

  
This was was guranteed succession since the idea came to Udderdude's mind. 5/5. -Bouncy

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Unknown date

  
5/5 for the funny texts

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Unknown date

  
Very cool. If the levels are good and the wadder promotes it, why not use them in a pretty decent wad which incorporates hexen, heretic, and doom seamlessly.

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Unknown date

  
Just a horrible level.

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  • File Reviews

    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
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