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Head Survival

   (10 reviews)
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About This File

A multiplayer co-op map in which up to four players fight against a horde of heads (the author's head and that of my roommate's.) Gameplay is round based, with life and ammo recovering between rounds. There are 2 alternate modes of play and 4 player classes to choose from. Map is balanced for 3 or 4 players, but will still run fine with 1 or 2.


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Guest

Unknown date

  
Nice idea, but the idiocy of being attacked by floating heads ruined it.

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Guest

Unknown date

  
Brilliantly Inventive. 5/5 -TDA

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Guest

Unknown date

  
boring!! 2/5

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Guest

Unknown date

  
Most epic! 5/5

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Guest

Unknown date

  
That was fun! Got to level 15 and was killed by my own summon :\ -BioHazard

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Guest

Unknown date

  
An interesting idea that is basically unfinished; it's like Robotron or those old arcade games. You're in an arena and you are attacked by waves of heads, and periodically there is a "boss level" in which you are attacked by an effeminate, lipstick-wearing Mr Spock clone. Given that you have to kill everything to exit a level, a "kill bonus" is superfluous. Suffers from a lack of variation. There are only two heads, and the arena doesn't change.

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Guest

Unknown date

  
No, I don't love it.

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Guest

Unknown date

  
I love it. Played through as the Summoner. - Arcane

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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