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Beyond Kadath

   (18 reviews)
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About This File

This is a story-driven WAD roughly in the vein of H.P. Lovecraft's Cthulhu Mythos. Make sure you read the back story at the end of this file as it will enhance your gameplay. This WAD was started in 1995 while I was still in college, then shelved for ten years while I participated in "Real Life". I recently had some free time and, after discovering a number of outstanding DOOM utilities (DoomBuilder is an incredible editor), I decided to part the mothballs and finish the WAD. The original WAD was greatly extended and enhanced, and I'm satisfied with the result. I hope you will be too.


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Unknown date

  
This WAD did a great job creating a similar atmosphere to Lovecraft's stories, with the well-chosen music and the world going from the normal to the unsettling Lovecraftian atmosphere just like the master's stories. The level is big, but has a great flow. It also tells a story rather than plunging the player into action, without becoming boring (unlike modern games tend to do). The action becomes wicked enough for those who do not care about storylines, too. Simply brilliant!

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Unknown date

  
It's ah... samey.

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Unknown date

  
Excellent. Second time through I found a teleporter to a large "command room" section with maps all over the walls and loads of weapons that I had entirely missed the first time around (hint: check the apartment closely-there's more than one teleporter). Level needs tightening up but the detail in this thing is incredible.

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Unknown date

  
An excellent vintage map that tributes Lovecraft nicely. ***** -sargebaldy

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Unknown date

  
A great map with great atmosphere, Kadath is also fun to play. The only thing that brings the score down are the few annoying areas, such as the maze. A recommended download! ****

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Unknown date

  
this wad fuckn owns great gameplay and very immersive enviroments hope u make more -morbidtwatt

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Unknown date

  
I don't know about this. 3/7/07

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Unknown date

  
hate how they look leike, small rooms, määää

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Unknown date

  
Now that is one excellent map. Non-linear, with great gameplay and balance, and some nice detail too. The music helps the atmosphere a lot, as does the starting area with custom textures. Didn't have trouble navigating the maze. Difficulty is well planned, and progresses throughout the level, reaching a climax in a very satisfying final battle. 4/5 - Belial

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Unknown date

  
Un suoerbe tableau avec beaucoup de challenge que j'ai réussi après 5 vie à UV en 35min 5/5 - Eye's

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"I'm satisfied with the result. I hope you will be too." yes, I am, good idea to finish and release this wad 4/5

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Unknown date

  
The talk of a "story-driven WAD" made me expect masses of crap scrolling text, but I was wrong. The level is large and detailed, with lots of nice new textures. It feels authentically old-fashioned, but it is tastefully done. I dug the Atari Jaguar reference. Gameplay is solid, action-packed; it's let down by wandery layout, endless sewers, unsatisfying final battle (build-up is good though). The lava near the beginning is surprisingly painless.

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Unknown date

  
Nausicaa of the Valley of the Wind is playing on your TV set! Good film. This WAD was better.

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Unknown date

  
Holy shit. Beats a large percentage of modern maps.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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