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MUDWADS Yeah, thats rite. MUD WAD'S

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MUD1ST.WAD - My first full length, feature epic type challenge worthy of anyones GOD mode. This beauty has more monsters and demons than you can shake four rocket launchers at. There's a key hidden that you need to get into the room that goes to the next level. All difficulties are the same... hard! There is a lot going on so this may tax some less than lightspeed machines but you got it all here. Some secret rooms will help you. Bigtime.

MUDTOWN.WAD - Second one here, this one does have an easier difficuly setting (easier than totally impossible) and has more acurate texture matches for all areas and more refined challenges. There's a key hidden that you have to find to get into the room to the next level. Watch out on Diff 3/4 - it'll work you! Diff 1/2 are the same - doable. Good luck.

MUDVILLE.WAD - Third one's the charm. Well, there are teleporters and more new stuff... for me to do anyway. A good technical game. No secret rooms to speak of but a real good challenge for the purist. Diff 1/2 are doable... not too hard actually. 3/4 are another story. Strap on the big gun. Loop around and catch the trip wire to the door. Hang on!

MUDMANOR.WAD - This one is more and better.... skill levels cover possible to impossible. Ample weapons in the possible levels. Perhaps enough in the more difficult "impossible" levels too. No keys but it is necessary to take the long way around to finish. Enjoy!

What's with Mud, you may ask. And well you may. I am Pres of The West Mountain Mudbrothers Mountainbiking Club and as such the word (and substance) have a great deal of significance in everyday life. Besides how else would you know for sure that it was the "Muds" work unless I made it obvious when you tabbed to map in strategic spots.


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Unknown date

  
Four levels from June 1994. They're packed as E1M1 in four separate wads, so you can't play them in sequence. Mud1st is a boring set of poorly-textured square rooms, with 180 monsters and loads of BFG ammo. You need to find an unmarked secret door which is, ironically, one of the few properly aligned textures. The other levels are variations of this; mazey slogs against 180-or-so weak monsters, with your shotgun, and there are a couple of cyberdemons.

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Unknown date

  
Utiliser DoomGl pour meilleur rendement. contien 4 wad Mud1st = 1 vie fast, mudtown = 1 vie fast, mudville = le plus dur 2f + 3 UV et mudmandor 4f+ 2 UV pour un total de 3/5 - Eye's

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Unknown date

  
Sorry.

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Unknown date

  
It's by Dave Swift. 'nuff said.

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Unknown date

  
Crap man!,more 1994 Shit!

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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