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DMTEXAS1.WAD

   (5 reviews)
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A large, tough floor. Takes me 25 minutes to complete without cheating. Thought about making the map look like the state of Texas, but gave up on that, kept the name, though. Revised to support deathmatches.


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Unknown date

  
An interesting map from would-be "Eternal Doom" contributor David Bruni. This one plays all right, but it's a little too dark an bare in places. --3/5

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Unknown date

  
A good map.

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Guest

Unknown date

  
A good map, but again, not the most exciting. I'll give this one a 4.

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Unknown date

  
This is from August 1994. It's one of a handful of Doom levels that's supposed to look like a US state, in this case Texas. It's big and filled with brainless gun-toting zombies. (comedy pause). But that's enough about Texas. The level is pretty good, with lots of action, although it drags on and on. There are lots of sergeants, which can be frustrating. It's good for speedrunning - if you know where to go you can run through it in about a minute.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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