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HELLRAIS.WAD

   (15 reviews)
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1 Screenshot

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Your mission: Survive!


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Guest

Unknown date

  
The classic 1994 wad with misaligned textures, over use of cyberdemons etc....

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Guest

Unknown date

  
BAN.

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Guest

Unknown date

  
fucking incredible (in a bad way)

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Guest

Unknown date

  
Some maps from 1994 are good. This one is not. It looks like something out of "This SUXX!". The layout, texturing, and progression looks completely random. It's even possible to become trapped. --1/5

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Guest

Unknown date

  
Such maps should not be released. -N

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Guest

Unknown date

  
It's OK. Kind of fun, but not much replay value.

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Guest

Unknown date

  
The easy skills remove (most of) the Cyberdemons, making this map playable. But it's still kinda pointless, too short -- the exit is too soon, you get two keys, but have no door to use them on. 0 out of 5.

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Unknown date

  
This is dated June 1994. The first half of the map seems to spell out a name ("ME" something), the second half resembles a Joan Miro painting. It's awful; UV drops you in front of a cyberdemon at the start, the exit is *before* the final battle, the final battle itself has a spider mastermind standing on top of two cyberdemons. It's almost so bad it's good, and it's a shame (but perhaps intentional) that the author is unknown.

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Guest

Unknown date

  
more 1994 shit,the guy who kepts uploading this wads must be killed

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Guest

Unknown date

  
Brilliant.

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Guest

Unknown date

  
"more 1994 shit,the guy who kepts uploading this wads must be killed" Look at the end of the textfile, that is the guy who keeps uploading these crappy wads.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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