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Face your fears

   (43 reviews)
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About This File

A small singleplayer level to keep you on your toes which uses some unique zdoom features.


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Unknown date

  
Heh, reveiwer 26, you played Cutman ghoul wads, haven't you? Well, he's right. It's a good wad. 4/5. -Ghoul Hunter

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Guest

Unknown date

  
xDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDD -BloodMarine-

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I want my chicken! ~0/5

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i hate you for making this. i pissed my pants while playing it.

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THANKS A LOT FOR SCARING THE SHIT OUT OF ME. But anyway, good map and quite an ingenius concept and implementation of that face and sound from the infamous flash. 5/5 - Nautilus

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Guest

Unknown date

  
Awesome *****

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Guest

Unknown date

  
wow... just wow

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Guest

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I luv it!!! Great idea!

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golden scard the shit out of me and my older bros

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5/5 It made my little sister cry. -shtbag667

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Unknown date

  
BEST EVER 5/5

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Unknown date

  
A strange wad that manages to pull off it's gimmick in a very professional and interesting way. Playing it a second time through loses the effect, however. I don't know how to rate this, so I'm giving it 3/5.

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Pointless -Killmur-

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10 gorilla anuses

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I WAS PLAYING THIS AND WHEN THE FACE POPED UP I TOTALY SHAT MY PANTS. THIS TOTALLY HASN'T BEEN SEEN BEFORE AT LEAST 100 TIMES ON TEH INTERWEBS.

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Unknown date

  
After seeing this same exact thing several hundred times over on the internet from my firends telling me "YOU GOTTA SEE THIS," I was utterly and terrifyingly bored. A big billboard sprite of a fugly face in a dark forest suddenly popping up at me with bad sounds and text, 3 years before Terry did the same thing. 0 stars for inspiring Terry, you asshole. Because of you we have Forest of Agony and GF4.

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Unknown date

  
i allready saw that effect in that 500 buttons wad.what was that ssg and ammo for anyway?0/5

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Lol i played this mod and my little sister started crying:D 5/5

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Pointless 0/5

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The gimmick is predictable and not very original. The map itself has appropriate atmosphere for the effect, but it isn't really clear where you are supposed to go at first since the door is hard to see. Potential SPOILER: Perhaps I've just been desensitized to these sorts of things, but the sudden image and sound weren't really intense enough to scare me. Cutman has some good work, but this one could have been better. 2/5 -Reckoner

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Unknown date

  
Oh, well. What the hell ever. A it short. But nice atmosphere. Heh. Good for a laugh.

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Bon Dison qu'on s'attend à beaucoup au départ pour en rester sur notre appétit 2/5 - Eye's

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I get the concept. The SSG was to make you think a ghoul was there and the dark was to help the "thing" (i won't spoil it for ya) scare you more. One more thing. Type "puke 4" in the console. Then you'll get a surprise. Heh.

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What's the purpose of this?? 0/5 -Milian

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in my book, that scared the shit out of me!!! very well done atmosphere. altogether simple, but genius. 5/5 -r_rr

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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