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Total Darkness 2

   (12 reviews)
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About This File

A dark level full of detail and difficulty.


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Guest

Unknown date

  
Beau tableau avec du challenge et par trop ennuyant 4/5 - Eye's

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Guest

Unknown date

  
A good map, nice details and gameplay, somewhat hard. The final room is a bit boring. 4/5 - Belial

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Guest

Unknown date

  
There are simple mistakes in this map that the author could've fixed. Enemys shooting at me through glass, cramped rooms, walls with sfall textures in a room with metal2 and boring design which I might add looks very bland. 2/5 -Bloodskull-

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Guest

Unknown date

  
3/5

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Guest

Unknown date

  
I see the stoled details, you cant fool me!

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Guest

Unknown date

  
This author is getting better and better by the second. :) Very nice map, gameplay could be better. 3/5

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Guest

Unknown date

  
Cool wad. 5/5

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Guest

Unknown date

  
Good map, average gameplay .. gives you assloads of ammo and you never even use it, and way too few monsters.

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Unknown date

  
I actually agree with Bloodskull. A bad map, and worse than the first TD. It generally looks ok, but the overuse of those awful skulltag monsters and weapons don't hide that this is a completely linear, square and symmetrical map with no room to move. 1/5

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The levelĀ detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailingĀ and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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