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Strife Weapons!

   (21 reviews)
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About This File

This wad replaces the graphics of all the weapons (except for the pistol and chainsaw) with the strife weapons. (yes, punching is replaced) They are perfectly transposed from strife to doom 2.


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Guest

  
Would it kill you to make pickup sprites and make the hands match with the other weapons? Also, for the SSG you could've just used the electric crossbow and the pistol could the rebels' smg. Even I can do better than this. Get some SLADE, transport the weapon sprites, (all of them) and change some of the weapons sounds and projectile sprites. If I can do it, then so can you.

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Unknown date

  
totally awesome, for thos noobs who say its not.

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Drlupinmario you just aren't funny. Also 5 stars for best SSG reload ever

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WTF, how retarded can you get? 0 stars. Oh wait, the SSG's reloading is simply amazing, so you get a BONUS STAR!1

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Unknown date

  
2 stars - meh. -TDA

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definately below average. SSG looks retarded and the plasma gun has messed up flame colors.

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AOUH! I AM SHOCKED AND APPALLED GOOD SIR HMM YES. 3/5 -DooMarine

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Unknown date

  
Might be good as a graphics resource for people without the Strife IWAD, but otherwise terrible.

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Unknown date

  
The SSG rerload is groovy!

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Unknown date

  
meh i dont see whats so great about the SSG reload. the rocket launcher reload was kinda cool but id never use this wad. the SSG reload doesnt really make sense. id love to see someone make a flip-cocking shotgun reload animation, that would be sweet (for the regular shotty of course... or make the SSG double flip cocking shotties)

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Unknown date

  
Well, the grenade launcher I used for the ssg didn't have more frames. When I converted the flame thrower graphics from strife to doom2, the flame get screwed up.

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5 Stars: I freakin love strife so much, That one time, I asked it to sleep with me and... What are you looking at? -Drlupinmario

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Unknown date

  
Its good. Though the ssg reload made me laugh for 2 hours. *snicker* 4/5

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Um des rare remplacement de gun que j'ai eu la chance d'utiliser jusqu'ici sauf que ça manque de punch 3/5 - Eye's

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OMG BEST SSG RELOADING EVAR! -***** CT

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Unknown date

  
good enough weapons conversion, given that i think strife has a pretty gay weapon set. but the SSG reload animation really pushed it over the edge. hilarius!

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Unknown date

  
Pros: Good use of the weapon sprites. I always loved the Punch Dagger and Assault Gun. Hudda hudda huh! Cons: No pickup sprites. No pistol nor chainsaw sprites. Greatly Above Average.

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Unknown date

  
Downright awful. I'm sorry but this mod sucks.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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