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D.O.A. --> "Dead on Arrival"

   (3 reviews)
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"Dead on Arrival" is an addon level for registered doom.


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Unknown date

  
A nukeage base with a well thought-out progression and layout. Lots of nice secrets, most of which are easy to find, some nice small fights (fighting those imps in the lava wasn't exactly fun, though), and a cramped finish with some boss monsters. There are some major height variations in this one, which is always refreshing if it's not overused. The design could have been a little better -- many parts look bare and a little ugly -- but the start and ending were very fun, and raise the grade. --3/5

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Unknown date

  
This is dated July 1994, and it's slightly better than average for the period. The layout is very bare but generally solid, except that you have to find secret doors in slime / lava to get the necessary keys. 60-odd mostly weak monsters, mostly GRAY1 textures, one boss battle although it's not much of a battle (you just stand and shoot). Without the key problem it would be a decent short map, but it's a big problem that pretty much ruins the whole thing.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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