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D.O.A. --> "Dead on Arrival"

   (3 reviews)
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"Dead on Arrival" is an addon level for registered doom.

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Unknown date

A nukeage base with a well thought-out progression and layout. Lots of nice secrets, most of which are easy to find, some nice small fights (fighting those imps in the lava wasn't exactly fun, though), and a cramped finish with some boss monsters. There are some major height variations in this one, which is always refreshing if it's not overused. The design could have been a little better -- many parts look bare and a little ugly -- but the start and ending were very fun, and raise the grade. --3/5

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Unknown date

This is dated July 1994, and it's slightly better than average for the period. The layout is very bare but generally solid, except that you have to find secret doors in slime / lava to get the necessary keys. 60-odd mostly weak monsters, mostly GRAY1 textures, one boss battle although it's not much of a battle (you just stand and shoot). Without the key problem it would be a decent short map, but it's a big problem that pretty much ruins the whole thing.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5