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D.O.A. --> "Dead on Arrival"

   (3 reviews)
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"Dead on Arrival" is an addon level for registered doom.

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Unknown date

A nukeage base with a well thought-out progression and layout. Lots of nice secrets, most of which are easy to find, some nice small fights (fighting those imps in the lava wasn't exactly fun, though), and a cramped finish with some boss monsters. There are some major height variations in this one, which is always refreshing if it's not overused. The design could have been a little better -- many parts look bare and a little ugly -- but the start and ending were very fun, and raise the grade. --3/5

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Unknown date

This is dated July 1994, and it's slightly better than average for the period. The layout is very bare but generally solid, except that you have to find secret doors in slime / lava to get the necessary keys. 60-odd mostly weak monsters, mostly GRAY1 textures, one boss battle although it's not much of a battle (you just stand and shoot). Without the key problem it would be a decent short map, but it's a big problem that pretty much ruins the whole thing.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.