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The Beginning

   (2 reviews)
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About This File

DTH1 is the first Level of the Episode Doomed to Hell. There isn't any Story, well you're Doomed to Hell, don't ask me why. [Note by the uploader: this WAD has been released in at least two versions. In this package i include the older version and it's Text file in the zipfile: 07_16_94.zip.]

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Unknown date

I agree, although I give it zero stars. In five minutes of play I had to use IDCLIP three times, because it very easy to get stuck, indeed one part of the map is a sort of guessing game whereby if you choose the wrong path you are shafted. It irritates me that the author had the gumption to include custom sounds, but didn't know how to align the textures of teleport pads. As I look at the sky I am bewitched by its particular shade of grey blue. It haunts me.

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Unknown date

A marble map with simple architecture, and some very poor gameplay. The authors have tried to steer the player along a set, complex progression. However, this includes the need to find three well hidden secrets, or you're bound to get trapped. Not only that -- even if you do find these, it is still possible to get trapped in at least 3 places. This of course almost cripples the map completely. Gameplay is otherwise unspectacular -- there's a stupid Mastermind fight, and an okay showdown at the end. --1/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.