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The Infected Tower lvl.1

   (8 reviews)
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About This File

The setup for this level is: The doom guy has killed all the aliens and he hears about the aliens atempt to get back on earth by infecting a tower and making it their base to mass produce aliens of every kind. In level one you start up in a cave making your up to the tower


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Guest

Unknown date

  
the detail is terrible but the gameplay is fast paced and pretty balanced. Good gameplay for a newbie map, but textures and architecture need to be adhered to. The map is pretty long too.

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Guest

Unknown date

  
I killed all the aliens, but the aliens came back, and now I have to fight more aliens? Jesus, it's like it's alien season. I mean, I was walking down the hall after killing some aliens, but there were more aliens in front of me. Then I killed those aliens, but the aliens came back and then there were more aliens, I tried to run but there were aliens in

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Guest

Unknown date

  
This is a junk wad. A fast paced junk wad. 4/26/07

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Guest

Unknown date

  
Tableau assez douillet que j'ai réussi du premier coup à UV. quelques textures pas bien ajuster mais pas si pire quand même 3/5 - Eye's

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Guest

Unknown date

  
Apart from a couple of Spectres stuck in the walls and a texture misalignment or two, this WAD is actually pretty good! Looking forward to the continuation!

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Guest

Unknown date

  
Fuckedup in GZDoom. Looks like a typical newbie map to me... 2/5

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Guest

Unknown date

  
This new author has potential. Let's see more!

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Guest

Unknown date

  
(The author here)-im glad to see a few people liked my wad. I am working on a few more maps that will be released mid-july at the latest.So keep watchin for them. I fell my new ones are gonna be better so i hope i wont disappoint!!!!-The[B attle]Ox

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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