Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Overrun

   (19 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

A classic-Doom-style map. It's my first attempt at creating a reasonably-detailed and completely playable map. I've played around in editors before, but never made anything worth mentioning and never released anything I made. So this is my first release.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Nice job for a first try. Was a bit on the easy side. Some areas seemed under-detailed and incomplete. Could have used a bit more work. Definately fun though.

Share this review


Link to review
Guest

Unknown date

  
People here give 4 stars way too easily. I don't think this one deserves even 3.

Share this review


Link to review
Guest

Unknown date

  
bof 2/5

Share this review


Link to review
Memfis

Unknown date

  
It's broken in vanilla: the first switch doesn't work unless you manage to kill the blue key shotgunner in a weird way. Use -complevel 9 in prboom+.

Share this review


Link to review
Guest

Unknown date

  
Very good and exactly what it says; a modest, classic-style map, just long enough for a quick blast but not too long to get boring. Marred only by a glowing blue maze (mazes are perhaps *too* classic) that started to give me a migraine.

Share this review


Link to review
Guest

Unknown date

  
I liked it, but some dark areas pissed me off. It is nothing more than average I'm afraid. 3/5 -Lutrov71

Share this review


Link to review
Guest

Unknown date

  
Excellent map, well balanced, good detail and gameplay. Linear is the way I like 'em and there's only one area that's dark on purpose. I'm not a detail freak so the looks were just fine for me. 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Vraiment un bon tableau avec un peu de challenge bien fait. Bon travail 4/5 - Eye's

Share this review


Link to review
Guest

Unknown date

  
Very good for a first attempt. Some parts were a little annoying (like the dark hall toward the end), and there was something I didn't like about the overall feel, but I can't put my finger on it. Still, nice job. 4/5

Share this review


Link to review
Guest

Unknown date

  
Great map. Impressive for a first time. Balanced gameplay and ammo. Gets a 4.5/5 becuase there were a few things that I am just nitpicky about. I'm giving a 5/5 to get it to 4.5 :) - kirby

Share this review


Link to review
Guest

Unknown date

  
sdyhre

Share this review


Link to review
Guest

Unknown date

  
Good map. Average+ .Nice design with mazes and balanced gameplay wich flows smoothly. For the creator keep this nice job! 3.5/5

Share this review


Link to review
Guest

Unknown date

  
****, but just barely. It earns that only from creative use of creatures and decent gameplay. The map design is far too linear and uninventive for my taste and reminds me a lot of all those crappy maps I can't stand in newer games. -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
I think it's great. There are things that could make it better though. First and foremost, the fights could be made more exciting. This would improve the flow of the game. Secondly, well this is arguable I suppose and isn't all that important, but I think the detail is a bit overdone. Thirdly, try to avoid making your levels feel linear. Pretty much all Doom levels are linear but small things make them feel like the gameplay has depth to it. 3 stars - Starburst.

Share this review


Link to review
Guest

Unknown date

  
Too linear, but not bad for a first attempt. Some unnecessary copy/paste, and the ammo balance suddenly goes way off in the last battle. 3/5

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
×