Overrun

   (20 reviews)
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2 Screenshots

Author

Matt 'CajunCC' Martin

About This File

A classic-Doom-style map. It's my first attempt at creating a reasonably-detailed and completely playable map. I've played around in editors before, but never made anything worth mentioning and never released anything I made. So this is my first release.

Base

New from scratch

Build Time

Unknown

Editors Used

Doom Builder

Bugs

N/A




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  • 3
   0 of 2 members found this review helpful 0 / 2 members

Ho-hum. Give you 3 as it's your first.

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  • 4
  
Nice job for a first try. Was a bit on the easy side. Some areas seemed under-detailed and incomplete. Could have used a bit more work. Definately fun though.

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  • 2
  
People here give 4 stars way too easily. I don't think this one deserves even 3.

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  • 2
  
bof 2/5

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Memfis

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  • 3
  
It's broken in vanilla: the first switch doesn't work unless you manage to kill the blue key shotgunner in a weird way. Use -complevel 9 in prboom+.

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  • 4
  
Very good and exactly what it says; a modest, classic-style map, just long enough for a quick blast but not too long to get boring. Marred only by a glowing blue maze (mazes are perhaps *too* classic) that started to give me a migraine.

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  • 3
  
I liked it, but some dark areas pissed me off. It is nothing more than average I'm afraid. 3/5 -Lutrov71

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  • 4
  
Excellent map, well balanced, good detail and gameplay. Linear is the way I like 'em and there's only one area that's dark on purpose. I'm not a detail freak so the looks were just fine for me. 4/5 - Belial

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  • 4
  
Vraiment un bon tableau avec un peu de challenge bien fait. Bon travail 4/5 - Eye's

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  • 4
  
Very good for a first attempt. Some parts were a little annoying (like the dark hall toward the end), and there was something I didn't like about the overall feel, but I can't put my finger on it. Still, nice job. 4/5

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  • 5
  
Great map. Impressive for a first time. Balanced gameplay and ammo. Gets a 4.5/5 becuase there were a few things that I am just nitpicky about. I'm giving a 5/5 to get it to 4.5 :) - kirby

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  • 5
  
sdyhre

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  • 3
  
Good map. Average+ .Nice design with mazes and balanced gameplay wich flows smoothly. For the creator keep this nice job! 3.5/5

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  • 4
  
****, but just barely. It earns that only from creative use of creatures and decent gameplay. The map design is far too linear and uninventive for my taste and reminds me a lot of all those crappy maps I can't stand in newer games. -sargebaldy

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  • 3
  
I think it's great. There are things that could make it better though. First and foremost, the fights could be made more exciting. This would improve the flow of the game. Secondly, well this is arguable I suppose and isn't all that important, but I think the detail is a bit overdone. Thirdly, try to avoid making your levels feel linear. Pretty much all Doom levels are linear but small things make them feel like the gameplay has depth to it. 3 stars - Starburst.

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  • 3
  
Too linear, but not bad for a first attempt. Some unnecessary copy/paste, and the ammo balance suddenly goes way off in the last battle. 3/5

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  • File Reviews

    • By dmg_64 · Posted
      I love this kind of maps.
    • By felgro · Posted
      I usually hate mazes as a pointless complication and the good news is, despite what author says, this isn't that mazey. It's quite enjoyable actually. Good basic crap free Doom. Great way to kill 10-20 minutes of your time.
    • By Wiw · Posted
      I would rather cut off my penis with a rusty bread knife.
    • By NuMetalManiak · Posted
      if you want a megawad in which it feels like playing beyond hell, well, that's exactly what this says, except let's interpret that title a little differently.   this mapset is fucking dreadful. it's not on the same level as playmasters.wad, thankfully, but it's just awful in gameplay overall. and design sucks too. to cap it off: really dull gameplay moments at times, but then you get to slaughter lots of imps or other small monsters. that's fine, but the authors like to put chaingunners in just the worst of spots. to further add to it, level layouts are even worse, triggers where you don't know what does exactly what, tons of damaging floors, and some assholish crusher placement in many maps. let's also not forget the 0 brightness rooms and blinking rooms. some map layouts even get reused, like 01 and 12, then 13 and 27.   "highlight" maps: MAP09: has a big FIREBLU maze that actually isn't all that fun to go through. MAP15: chaingunners all around you at the start MAP18: almost impossible to 100%, has two crushers that are impossible to avoid, TWICE. MAP24: for continuous players, since MAP23 had a Type 11 exit, lots of chaos with hitscanners means just surviving at the beginning is insanity. MAP28: alright, the only map I actually liked.   so yes, this was an experience beyond hell, and one of the worst megawads I've ever played. it's one of those megawads where you just feel worse after playing it.
    • By doomfighter667 · Posted
      like the details in the levels