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Overrun

   (19 reviews)
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About This File

A classic-Doom-style map. It's my first attempt at creating a reasonably-detailed and completely playable map. I've played around in editors before, but never made anything worth mentioning and never released anything I made. So this is my first release.


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Guest

Unknown date

  
Nice job for a first try. Was a bit on the easy side. Some areas seemed under-detailed and incomplete. Could have used a bit more work. Definately fun though.

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Guest

Unknown date

  
People here give 4 stars way too easily. I don't think this one deserves even 3.

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Guest

Unknown date

  
bof 2/5

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Memfis

Unknown date

  
It's broken in vanilla: the first switch doesn't work unless you manage to kill the blue key shotgunner in a weird way. Use -complevel 9 in prboom+.

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Guest

Unknown date

  
Very good and exactly what it says; a modest, classic-style map, just long enough for a quick blast but not too long to get boring. Marred only by a glowing blue maze (mazes are perhaps *too* classic) that started to give me a migraine.

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Guest

Unknown date

  
I liked it, but some dark areas pissed me off. It is nothing more than average I'm afraid. 3/5 -Lutrov71

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Guest

Unknown date

  
Excellent map, well balanced, good detail and gameplay. Linear is the way I like 'em and there's only one area that's dark on purpose. I'm not a detail freak so the looks were just fine for me. 4/5 - Belial

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Guest

Unknown date

  
Vraiment un bon tableau avec un peu de challenge bien fait. Bon travail 4/5 - Eye's

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Guest

Unknown date

  
Very good for a first attempt. Some parts were a little annoying (like the dark hall toward the end), and there was something I didn't like about the overall feel, but I can't put my finger on it. Still, nice job. 4/5

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Guest

Unknown date

  
Great map. Impressive for a first time. Balanced gameplay and ammo. Gets a 4.5/5 becuase there were a few things that I am just nitpicky about. I'm giving a 5/5 to get it to 4.5 :) - kirby

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Guest

Unknown date

  
sdyhre

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Guest

Unknown date

  
Good map. Average+ .Nice design with mazes and balanced gameplay wich flows smoothly. For the creator keep this nice job! 3.5/5

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Guest

Unknown date

  
****, but just barely. It earns that only from creative use of creatures and decent gameplay. The map design is far too linear and uninventive for my taste and reminds me a lot of all those crappy maps I can't stand in newer games. -sargebaldy

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Guest

Unknown date

  
I think it's great. There are things that could make it better though. First and foremost, the fights could be made more exciting. This would improve the flow of the game. Secondly, well this is arguable I suppose and isn't all that important, but I think the detail is a bit overdone. Thirdly, try to avoid making your levels feel linear. Pretty much all Doom levels are linear but small things make them feel like the gameplay has depth to it. 3 stars - Starburst.

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Guest

Unknown date

  
Too linear, but not bad for a first attempt. Some unnecessary copy/paste, and the ammo balance suddenly goes way off in the last battle. 3/5

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  • File Reviews

    • By Summer Deep · Posted
      Pretty decent stuff. Over 200 monsters, and you might take two or three attempts to complete it without saving, especially if you don't locate the blue armour, which is fairly well concealed.   The only things which annoyed me about this were the fact that I never worked out how to get the chaingun, thus having to fire bullets solely with the pistol, and also that there was a small nukage pool which looked like an interesting place to explore, but turned out to be inescapable...
    • By GuyNamedErick · Posted
      Your average 1994 WAD, nothing really special and while it may not be so bad, aside of a HOM effect that appears in ZDoom ports (at least GZDoom 3.3.2) for some reason (Classic ports don't seem to be affected by this), there isn't much to be seen here. Lighting is nice and all, but that's about it.
    • By Jayman · Posted
      The fighting was fun. Finding the lift that was unmarked (even in the automap!), was not.
    • By Jayman · Posted
      It's fine, but why did you put the rusted key in a secret? It wasn't worth the trouble to find it.
    • By Summer Deep · Posted
      A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.   There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.   A bit better than the bare 4 stars. Around 8.5+ out of 10.
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