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Overrun

   (19 reviews)
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Guest

2 Screenshots

About This File

A classic-Doom-style map. It's my first attempt at creating a reasonably-detailed and completely playable map. I've played around in editors before, but never made anything worth mentioning and never released anything I made. So this is my first release.


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Guest

Unknown date

  
Nice job for a first try. Was a bit on the easy side. Some areas seemed under-detailed and incomplete. Could have used a bit more work. Definately fun though.

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Guest

Unknown date

  
People here give 4 stars way too easily. I don't think this one deserves even 3.

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Guest

Unknown date

  
bof 2/5

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Memfis

Unknown date

  
It's broken in vanilla: the first switch doesn't work unless you manage to kill the blue key shotgunner in a weird way. Use -complevel 9 in prboom+.

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Guest

Unknown date

  
Very good and exactly what it says; a modest, classic-style map, just long enough for a quick blast but not too long to get boring. Marred only by a glowing blue maze (mazes are perhaps *too* classic) that started to give me a migraine.

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Guest

Unknown date

  
I liked it, but some dark areas pissed me off. It is nothing more than average I'm afraid. 3/5 -Lutrov71

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Guest

Unknown date

  
Excellent map, well balanced, good detail and gameplay. Linear is the way I like 'em and there's only one area that's dark on purpose. I'm not a detail freak so the looks were just fine for me. 4/5 - Belial

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Guest

Unknown date

  
Vraiment un bon tableau avec un peu de challenge bien fait. Bon travail 4/5 - Eye's

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Guest

Unknown date

  
Very good for a first attempt. Some parts were a little annoying (like the dark hall toward the end), and there was something I didn't like about the overall feel, but I can't put my finger on it. Still, nice job. 4/5

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Guest

Unknown date

  
Great map. Impressive for a first time. Balanced gameplay and ammo. Gets a 4.5/5 becuase there were a few things that I am just nitpicky about. I'm giving a 5/5 to get it to 4.5 :) - kirby

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Guest

Unknown date

  
sdyhre

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Guest

Unknown date

  
Good map. Average+ .Nice design with mazes and balanced gameplay wich flows smoothly. For the creator keep this nice job! 3.5/5

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Guest

Unknown date

  
****, but just barely. It earns that only from creative use of creatures and decent gameplay. The map design is far too linear and uninventive for my taste and reminds me a lot of all those crappy maps I can't stand in newer games. -sargebaldy

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Guest

Unknown date

  
I think it's great. There are things that could make it better though. First and foremost, the fights could be made more exciting. This would improve the flow of the game. Secondly, well this is arguable I suppose and isn't all that important, but I think the detail is a bit overdone. Thirdly, try to avoid making your levels feel linear. Pretty much all Doom levels are linear but small things make them feel like the gameplay has depth to it. 3 stars - Starburst.

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Guest

Unknown date

  
Too linear, but not bad for a first attempt. Some unnecessary copy/paste, and the ammo balance suddenly goes way off in the last battle. 3/5

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  • File Reviews

    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
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