Overrun

   (20 reviews)
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2 Screenshots

Author

Matt 'CajunCC' Martin

About This File

A classic-Doom-style map. It's my first attempt at creating a reasonably-detailed and completely playable map. I've played around in editors before, but never made anything worth mentioning and never released anything I made. So this is my first release.

Base

New from scratch

Build Time

Unknown

Editors Used

Doom Builder

Bugs

N/A




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  • 3
   0 of 2 members found this review helpful 0 / 2 members

Ho-hum. Give you 3 as it's your first.

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  • 4
  
Nice job for a first try. Was a bit on the easy side. Some areas seemed under-detailed and incomplete. Could have used a bit more work. Definately fun though.

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  • 2
  
People here give 4 stars way too easily. I don't think this one deserves even 3.

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  • 2
  
bof 2/5

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Memfis

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  • 3
  
It's broken in vanilla: the first switch doesn't work unless you manage to kill the blue key shotgunner in a weird way. Use -complevel 9 in prboom+.

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  • 4
  
Very good and exactly what it says; a modest, classic-style map, just long enough for a quick blast but not too long to get boring. Marred only by a glowing blue maze (mazes are perhaps *too* classic) that started to give me a migraine.

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  • 3
  
I liked it, but some dark areas pissed me off. It is nothing more than average I'm afraid. 3/5 -Lutrov71

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  • 4
  
Excellent map, well balanced, good detail and gameplay. Linear is the way I like 'em and there's only one area that's dark on purpose. I'm not a detail freak so the looks were just fine for me. 4/5 - Belial

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  • 4
  
Vraiment un bon tableau avec un peu de challenge bien fait. Bon travail 4/5 - Eye's

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  • 4
  
Very good for a first attempt. Some parts were a little annoying (like the dark hall toward the end), and there was something I didn't like about the overall feel, but I can't put my finger on it. Still, nice job. 4/5

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  • 5
  
Great map. Impressive for a first time. Balanced gameplay and ammo. Gets a 4.5/5 becuase there were a few things that I am just nitpicky about. I'm giving a 5/5 to get it to 4.5 :) - kirby

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  • 5
  
sdyhre

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  • 3
  
Good map. Average+ .Nice design with mazes and balanced gameplay wich flows smoothly. For the creator keep this nice job! 3.5/5

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  • 4
  
****, but just barely. It earns that only from creative use of creatures and decent gameplay. The map design is far too linear and uninventive for my taste and reminds me a lot of all those crappy maps I can't stand in newer games. -sargebaldy

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  • 3
  
I think it's great. There are things that could make it better though. First and foremost, the fights could be made more exciting. This would improve the flow of the game. Secondly, well this is arguable I suppose and isn't all that important, but I think the detail is a bit overdone. Thirdly, try to avoid making your levels feel linear. Pretty much all Doom levels are linear but small things make them feel like the gameplay has depth to it. 3 stars - Starburst.

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  • 3
  
Too linear, but not bad for a first attempt. Some unnecessary copy/paste, and the ammo balance suddenly goes way off in the last battle. 3/5

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  • File Reviews

    • By riderr3 · Posted
      An quality fan-made continuation of TNT.WAD. Completed it for 12 hours totally.
      MAP15 and MAP28 along the favorites.
      Final bosses is interesting, though it can be rushy sometimes. I played with PSX sounds wad and did not noticed boss death sound, cause it shared same sound with PSX arachnotron.
      The level is of detailing is very high. Sometimes even can not believable, what this can be done with vanilla limitations.
      Skyboxes are one of the best what I saw in other wads.
      What I don't like is some maps is just out of place, like MAP27. One more disappointment about they pulled out Europa/Lithosphere from MAP32 slot. Hope we can see them in another related projects.
      Also you can see the real name of cyberdemon at the cast screen :)
    • By NuMetalManiak · Posted
      yep, this is a huge-as-fuck map alright. you WILL get lost in this one, but thankfully not to the point that it becomes unplayable because thankfully, it fully is playable. it's just very cramped in a lot of spots, especially in the first few levels. what's best about this level is that it does get to be a bit more open later on. the combat isn't all that tough despite being cramped in most spots, and i managed to find all 23 secrets on my go. it was much harder to get 100% kills though, but worth it in the end. i actually think using automap markers for a map like this will help players immensely too.
    • By Anidrex_1009 · Posted
      Actually, I quite love the style of the maps of the 90s, I like to feel nostalgic even if I was not even born in those years, lol. Quite entertaining, almost a classic, from start to finish can be challenging, but very fun and perfect for a little trip to nostalgialand.
    • By Gallic00 · Posted
      Short and enjoyable mapset.  Some pretty heavy gunfights.
    • By Gallic00 · Posted
      Very good megawad with a scythe-like progression.  The levels are very nice and I liked how the bosses added a surprise at the end of every level.  The maps get harder at the end, with little ammo and health, and more custom monsters.  Some annoying doorway cyberdemon fights at the later levels.  I didnt like the music very much.   Overall I think this is a great wad, highly recommended.