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The Phantom of the Opera

   (12 reviews)
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3 Screenshots

About This File

This level tries to recreate the good atmosphere of the novel, without adding new textures. I know I should have included an Opera feel instead of a cheap cinema, but I lost the first map and didn't want to rework it.

There are some tricks in this level that I recently learned. The exit labels on the opera, for example. Or the horizontal scroll effect on the organ, made without NWT. :-)

There are three secret areas on the level. Try to find them before using cheats or editing the level, as they are fun to hunt.

PD: After you get the red skull key, run!!! 0:-)


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Guest

Unknown date

  
Nice! I would give this a 5, except it aint goth enough and the background music is wrong (should be J. S. Bach's 'Toccata and Fugue in D Minor' iirc

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Unknown date

  
Not bad at all - some nice ideas. Quite fun to play, and not too easy if you don't know your way around. Overall the monster population is quite low, and playing it pacifist-style is wholly feasible.

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Unknown date

  
pretty fucking owesume

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Unknown date

  
I didn't like it. -Lutrov71

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Guest

Unknown date

  
Manque des textures à plusieurs place mais le style et le travail est bien. Très difficile à la fin UV 2/5

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Unknown date

  
Pretty sweet!

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Unknown date

  
Lol, Nazi Opera

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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