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The Phantom of the Opera

   (12 reviews)
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3 Screenshots

About This File

This level tries to recreate the good atmosphere of the novel, without adding new textures. I know I should have included an Opera feel instead of a cheap cinema, but I lost the first map and didn't want to rework it.

There are some tricks in this level that I recently learned. The exit labels on the opera, for example. Or the horizontal scroll effect on the organ, made without NWT. :-)

There are three secret areas on the level. Try to find them before using cheats or editing the level, as they are fun to hunt.

PD: After you get the red skull key, run!!! 0:-)


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Guest

Unknown date

  
Nice! I would give this a 5, except it aint goth enough and the background music is wrong (should be J. S. Bach's 'Toccata and Fugue in D Minor' iirc

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Unknown date

  
Not bad at all - some nice ideas. Quite fun to play, and not too easy if you don't know your way around. Overall the monster population is quite low, and playing it pacifist-style is wholly feasible.

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Unknown date

  
pretty fucking owesume

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Guest

Unknown date

  
I didn't like it. -Lutrov71

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Guest

Unknown date

  
Manque des textures à plusieurs place mais le style et le travail est bien. Très difficile à la fin UV 2/5

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Unknown date

  
Pretty sweet!

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Unknown date

  
Lol, Nazi Opera

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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