Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Naval Battle

   (13 reviews)

Guest

About This File

Wandering on the sea, you notice a big ship. It's HMS 'Doom'. You remember that it was carrying monsters dragged from the interdimensional gates. Now that all hell broke loose, everyone on the ships are probably either zombified or dead. You decide to clean out the ship.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
A very disappointing effort from ellmo. It's a bland and rather ugly map that appears to be Zdoom-only due simply to map errors (the sector tag = 0 issue that has plagued many recent maps made with Doombuilder). There are many far better ship levels out there.

Share this review


Link to review
Guest

Unknown date

  
ellmo? The txt says "Jacek 'Illdo' Dobrzyniecki".Prett y bland anyways. 3/5 - Kirby

Share this review


Link to review
Guest

Unknown date

  
Ah, that explains it. :P

Share this review


Link to review
Guest

Unknown date

  
Very very bland, alright gameplay, apart from doors with monsters and nothing else in them? 2/5 -Lutrov71

Share this review


Link to review
Guest

Unknown date

  
A typical "n00bs first try" crap-map. I bet everyone loves door-by-door room fights. 1/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Neat idea, and challenging fights. However, the map looks really bad, due to lack of any detailing, lighting effects or decoration.

Share this review


Link to review
Guest

Unknown date

  
This map looks like it was made circa 1995 and it doesn't play that well either. Still, I like the theme, so I'll give it 2 stars :-)

Share this review


Link to review
Guest

Unknown date

  
Average map. The exterior of the ship is fine but you lose the feeling of entering a boat when you get directly a teleporter as the only way for achieve access to the lower decks. Also the captain cabin is missing :P 2.5-3/5

Share this review


Link to review
mallo

Unknown date

  
While at first the map looked bad, I liked the gameplay, and the gameplay's what's most important, right?

Share this review


Link to review
Guest

Unknown date

  
"A very disappointing effort from ellmo" heh -N EDIT: as for the map, well, it deserves 1 star because of my patriotism.

Share this review


Link to review
  • File Reviews

    • By rdwpa · Posted
      Escape from the Catacombs, KUBA18i's debut, is an e1m1 replacement for Heretic using stock assets.
      The visuals are rough and primitive, but the author's handling of concept and contrast places it above the usual beginner "everything is STARTAN" exercise. Like an oldschool adventure game, each area has its own look and identity: among others, there is a vast dungeon chamber, a sawtooth network of caves, and an outdoor mini-town. It's hard to call much of this elegant or compelling, but it holds clear hints of promise for future work.     The combat swings all over the place. A ruthless saberclaw trap early had me geared for a rare Heretic combat-puzzle map, but from that apex the action settles into a sustained lower pitch. While this works when exploration is the focus, it falters when the monsters get buff. The finale tosses out three maulotaurs that pose little threat in their spacious environment, and even with two tomes of power, the battle is protracted and toothless. A single maulotaur might have provided the same climax.   A bright spot in the balancing is how the ample items, found both freely and in a sloppy bunch of secrets, are crucial to making efficient headway. I chucked one of those magical eggs through a small doorway to morph a few ophidians into chickens, avoiding dull clearance of one of Heretic's tankiest monsters. The core gameplay isn't without delights either. In the underground caves, a savvy player can dismantle another saberclaw ambush with a cluster of explosive pods. And at one point, I had a laugh watching iron liches -- which I saved for the end because of tight ammo -- hurl ophidians shockingly high with their tornadoes.    Overall, Escape from the Catacombs is a respectable debut that Heretic fiends might enjoy.  
    • By Walter confetti · Posted
      A nice short map similar to Military Base, lots of action, pretty nice new textures modified from stock textures, pretty competent layout and fun short map overall. I don't get why the switches textures are all screwed up. Maybe a problem in the compiling from the author? Who knows?
    • By P41R47 · Posted
      Breathless!

      I'm still processing this materful achievement.
      The maps feels organic themselves, with subtle transitions between places. Texture work here is at it highest point, with deatails and details everywhere. I don't see any other wad that did what Espi did with Suspended in Dusk.
      Just thinking of a megawad in this style blows my mind.
      But unfortunatelly, that might be impossible, as that star disappeard from the firmament.
      Thanks Espi for this amazing work.
      I hope that, someday, somebody take the torch you left.

      Rest in Peace, Espi.
    • By Walter confetti · Posted
      Checking for the smallest file in the archive, this is the second smallest archive around. Is a interesting little dehacked patch that turns the player into a imposter Arch-vile, with the rocket launcher turns into a punch that spawn blood splat as a sort of laser aim and the final attack is the flame. Too bad that is just purely cosmetic, but is a neat concept. 
    • By Walter confetti · Posted
      It's a pretty nice, almost infinite bfg gun with fast shoot. It could be pretty useful for slaughter maps, i guess.
×