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Naval Battle

   (13 reviews)

Guest

About This File

Wandering on the sea, you notice a big ship. It's HMS 'Doom'. You remember that it was carrying monsters dragged from the interdimensional gates. Now that all hell broke loose, everyone on the ships are probably either zombified or dead. You decide to clean out the ship.


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Guest

Unknown date

  
A very disappointing effort from ellmo. It's a bland and rather ugly map that appears to be Zdoom-only due simply to map errors (the sector tag = 0 issue that has plagued many recent maps made with Doombuilder). There are many far better ship levels out there.

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Guest

Unknown date

  
ellmo? The txt says "Jacek 'Illdo' Dobrzyniecki".Prett y bland anyways. 3/5 - Kirby

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Guest

Unknown date

  
Ah, that explains it. :P

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Guest

Unknown date

  
Very very bland, alright gameplay, apart from doors with monsters and nothing else in them? 2/5 -Lutrov71

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Guest

Unknown date

  
A typical "n00bs first try" crap-map. I bet everyone loves door-by-door room fights. 1/5 - Belial

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Guest

Unknown date

  
Neat idea, and challenging fights. However, the map looks really bad, due to lack of any detailing, lighting effects or decoration.

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Guest

Unknown date

  
This map looks like it was made circa 1995 and it doesn't play that well either. Still, I like the theme, so I'll give it 2 stars :-)

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Guest

Unknown date

  
Average map. The exterior of the ship is fine but you lose the feeling of entering a boat when you get directly a teleporter as the only way for achieve access to the lower decks. Also the captain cabin is missing :P 2.5-3/5

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mallo

Unknown date

  
While at first the map looked bad, I liked the gameplay, and the gameplay's what's most important, right?

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Guest

Unknown date

  
"A very disappointing effort from ellmo" heh -N EDIT: as for the map, well, it deserves 1 star because of my patriotism.

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  • File Reviews

    • By Pechudin · Posted
      First two levels are Wolfenstein 3D - tier corridor fests (albeit quirky), not very engaging, but after that the maps become much better. Huge vistas in an underground cavern, silent teleport fu***ry and heaps of small neat details. Very oppresive atmosphere at times.     DooM maps have a langauge of their own. You know what you expect from a DooM map. Monsters, keys triggering traps, there is an assumed flow. I love it when maps subvert these expectations, and while these maps do not go full chaotic (and there is a balance, it cannot be too random, there does need to be a theme), I love how the world seems to be tearing at the seams, and about the only thing you can cling to as familiar to a DooM map is killing Demons.     So yeah, I guess you could say I liked it. Too bad it's so short. Hopefully Shrooms 2 exit the Mordeth hell.
    • By MadGuy · Posted
      When I play WITHOUT this mod all colors feel washed out. It's a really amazing color pallet mod. 
    • By SilverMiner · Posted
      Final Doom that it was meant to be I want the TNTR 2
    • By SilverMiner · Posted
      This is a one of wads that inspired me to map for Doom. 
    • By SilverMiner · Posted
      I feel the taste of 2000s
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