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Geo X

   (17 reviews)
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About This File

Geo X is an overhauled version of two different wads (sp_deny, and sp_geo), merged together. There is a lot of things that are different in this version.

In my personal opinion, the maps had very bad gameplay flaws. The maps were way too long and drawn out, and have been shortened quite a bit. Also, there are times where there just isn't enough ammo, and not enough weapon variation. You'd find yourself running throughout the maps with just the regular shotgun until almost half-way through the map. Weapons will now be found earlier and more frequent throughout the maps. Some new areas have been added, with others removed. Some detail has been added in some places as well. All decorate monsters have been removed, except for one single enemy. If you played the original versions of these maps and disliked them (as I'm sure you did), I'd highly recommend trying this. Even if you did like the original versions of these maps I'd still play it. There's quite a bit different, and I think it's for the better.


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Unknown date

  
"Doesn't work under 2.0.63a." Good lord! How about thinking before You post something like this? Like updating the engine, visiting the forums. This space is for reviews mind You. Anyway, the map as sweet as other Geo series. 4 stars.. well tad repetive -N

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Unknown date

  
Its cool

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Guest

Unknown date

  
A decent and exciting double feature!! A few mean traps, but still ok. About the engine stuff: sometimes I wonder why it has to be always the latest stuff, so I don't blame everybody who isn't doing weekly engine updates, or kernelpatches or whatever you like to imagine. For the WAD: 4

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Unknown date

  
*cough* sweet *cough* -4/5

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Unknown date

  
2007 tango... you are a retard the maps are well put-together visually, as with most spork-maps, but also as per old spork-maps, flow more like torm-maps (cough hallways everywhere cough) and as a result get dull and predictable. usimp is far superior -2012 tango

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Unknown date

  
Once again Spork, you have outdone yourself. The architexture is extrodinary (or however you spell it), and I absolutely loved your item placement. One of the traps with the 3 Hell Knights in Map03 was extrememly cheap, but never-the-less, this wad is absolutely amazing. I hope that someday I can produce maps as good as you. -Tango

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Unknown date

  
It gets a little kitchen sink at the end.

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Guest

Unknown date

  
good and quality maps

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Unknown date

  
Lovely Update To the moron spammer degafe@.... stfu asshole. 4/5 at least.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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