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Quake1 Base Deathmatch

   (8 reviews)
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A dark brown metal deathmatch base that takes place in an artic mountain scenario.


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Unknown date

  
Guys all the issues with this wad had been resolved. New version has more better architectural details added as well as fixed ambient sounds. -Gunrock

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Unknown date

  
Not bad, but kinda flat. Seems like a lot of data for a small map, would have been nice to strip out all the unused stuff from QDOOM resources. Needs more detailed lighting too, and also more cowbell. Some graphics looked bad, didn't use the right pallette. - Fanatic

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Unknown date

  
It needs more detailed lighting, maybe a bigger sky texture for people who use mlook, and some sounds seem broken.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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