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92 Hoorrs

   (13 reviews)
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About This File

You can expect it to be a very much like a Fellows At Kensington Exhibition WAD.


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Guest

Unknown date

  
I was in two minds about this. On the one hand it is a poorly-made piece of rubbish that looks and feels like something from 1994. On the other hand, I found the immobile flaming skulls highly erotic. They are trapped in the walls and cannot move, even when you hurt them; they have to take your bullets or fists without moving or complaining. There's a definite bondage theme there and that turns me on, the thought of hurting something that cannot escape.

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Unknown date

  
Sill joke wad.

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Guest

Unknown date

  
If anyone really believes the author's claim that this is from early 1992, before even Wolfenstein 3D was released (which came out in May 92), get back to me, I have a used car and a bridge to sell you.

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Unknown date

  
It's playable, but little more than that. Presumably it was intended as a joke of some sort. If so, it fails.

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Unknown date

  
I found this better then any of the other reviews. There are a lot of moving parts, and it's oddly-textured but colorful. Different then a typical wad. too short though!

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Unknown date

  
damnit he needs to learn this fps gaming timeline

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Unknown date

  
I will not only consider that this looks like a first-time map made with DeePSea, the wad's actual date is in fact June 28 2005. Looks like someone didn't want to be known if he made a bad wad. 2/5

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Guest

Unknown date

  
waste of time

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Unknown date

  
I got it, I got it: This guy invented the time machine, right? Ok, so he got into his time machine with his computer and all his DOOM stuff and travelled back to 1992, right? There he created the map, and then came back to the present, where he released it. Makes sense, don't it? It don't? Oh...

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Unknown date

  
Even considering the bondage theme, Cybie is like OVER 9000!!! times better.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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