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Bloody Cheese

   (11 reviews)
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1 Screenshot

About This File

A singular map designed solely for Coop mode. Infinite ammo should be turned on, and no difficulty levels whatsoever are present. Just blast your way through. Not very long either, maybe something to try and finish without dying.


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Guest

Unknown date

  
Nice looking map, but not enough ammo. The ammo bit bumps this map back to 3 stars.

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Guest

Unknown date

  
Crazy map!!. I´m convinced this can be finished with the appropiate approach to monster fights. Just got to where the second Arch-Vile is but this is a real challenge. 4 stars for this... BUT, played like a regular Doom map, the map is a failure. 1 stars there. 3 stars in the end, since looks good and it´s somewhat addictive.

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Guest

Unknown date

  
Looks like it could have been fun. But if you can't be bothered with the 'finer points' of map mapping like making it actually playable why fucking bother? 0/5

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Guest

Unknown date

  
Even though it's mildly amusing, the 'I don't give a fuck about ammo and health so lets just call it an infinite ammo coop map' sucks. With some of the cybers removed, it would be playable solo as an infight-tyson map, right now the ammo and health saving is too time consuming and the red key fight is still impossible. Got bored after the yellow key bit. 2/5 - Belial.

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Guest

Unknown date

  
Un tableau avec beaucoup de style. Le seul hic c'est qu'il est conçu pour jouer en multi-player. 4/5 -Eye's

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Guest

Unknown date

  
Absolute vomit. Exl should spend his time moulding strange shapes out of resin instead of engaging in fruitless efforts in mapping. Just kidding, I lub woo :>

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Guest

Unknown date

  
PIECE OF SHIT

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Guest

Unknown date

  
hell on cheese is bettar!!!11

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Guest

Unknown date

  
"Turn on infinite ammo" is not an excuse for being too lazy to put some into the map. :)

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Guest

Unknown date

  
Just a rotten idea. Maps should be designed to be playable. Why not fix it and rerelease it?

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Guest

Unknown date

  
This one seems to be infamous. It's a mid-sized techbase with 322 monsters packed quite tightly; you get some weapons at the start, but the fundamental problem is that you don't get any extra ammo at all. You can deal with the first couple of waves easily enough - the monsters are blocked by an invisible wall near the start - but even with prodigies of valour you will grind to a halt shortly afterwards. And if you played it infinite ammo co-op it would be dull.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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