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Woah

   (14 reviews)
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About This File

this is a stupid gfx/sfx pack I did to make your dull game look cooler to yes spice up your deathmatch games in dull wads i spose.. Blood splatter, puff and pistol came from some snk games The shotty came from avp2 conved by russell crowe and the supershotty came from blood alpha and the palsma gun came from chex quest and the rocket launcher came from duke nukem *3-D!* and the explosion to and also the chaingun i made myself for freedoom :)

oh i made the laser rocket and the flame copyright (1994) me odn't touch them or i sue you

sounds came from all over


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Guest

Unknown date

  
interesting

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Guest

Unknown date

  
Seems kinda fun to me. I also liked some of the selections of music used from oldschool games.3.5/5 - kirby

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Guest

Unknown date

  
kinda stupid

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Guest

Unknown date

  
Well. It was kinda ok in some aspects. The new bulletpuff looked kinda nice... And i cant really come up whit anything else. Thins i disliked were: The chex weapon (its awfully out of place) the freedoom chaingun (or wherever it came from. its ugly) and the blue hud.

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Guest

Unknown date

  
play it with dwango 5 for maximum stupid

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Guest

Unknown date

  
OH my god, where is the music in map01 from!?

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Guest

Unknown date

  
Woah, as in "Woah, it's so shitty!"

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Guest

Unknown date

  
stupid

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Guest

Unknown date

  
Six years later, I still love this WAD.

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Guest

Unknown date

  
DO NOT WANT

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Guest

Unknown date

  
pretty lame

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Guest

Unknown date

  
I guess the "palsma" gun came from here, not Peter Chimera's autism. Check the description. Otherwise, what the above reviewer(s) said.

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Guest

Unknown date

  
stupid pack indeed

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Guest

Unknown date

  
yeah, no shit this is stupid. no need to be playing this wad then.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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