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Extreme Evil Execution

   (25 reviews)
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3 Screenshots

About This File

Detailed map. Intense gameplay.


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Guest

Unknown date

  
Good, long level. Well worth one's time.

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Guest

Unknown date

  
Fait en 57:09 restant 40 Vie 73 Armure Vraiment hot en détail 4/5

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Guest

Unknown date

  
Legendary!

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Guest

Unknown date

  
"you have to backtrack all the way through the map twice, teleporters exist for a reason". No you don't. Switch tricks exist for a reason. :p

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Guest

Unknown date

  
Approved!

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Guest

Unknown date

  
Well, my maps are critizided for the lack of health packs ... but this is far worse. I played at medium difficulty setting, and found myself in a cronical shortage of health, having to resurrect a thounsad times to finish the game. Anyway, I have to admit that the achitectures are nice, and well designed, and the mobs disposition good. Three stars, and thank to the author.

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Guest

Unknown date

  
3/5

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Guest

Unknown date

  
Tons of hitscan enemies and almost no health = fail.

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Guest

Unknown date

  
Super Awesome! -Agent Spork

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Guest

Unknown date

  
Reminds me of my CC2 map. In other words = 4/5. ;) -Lutrov71

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Guest

Unknown date

  
A superb map, very well balanced, a bit low on health if you fail to find the supercharge secret. Surprisingly low on ammo in the endgame. Keep it tight and you'll manage. Having to backtrack is not too annoying as you'll have some new monsters teleported in. Overall difficulty is nice and hard. 30 mins playtime. 4/5 - Belial

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Guest

Unknown date

  
This is very nice but some gameplay things annoyed me. Like 2 archviles spawning right next to me with no hint of such a thing to occur. Also I found it harder to stay alive in the very beginning than in other parts of the level. Lots of nice detail though. 4 stars --- Starburst.

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Guest

Unknown date

  
Four stars, great fun. I particularly liked the attack of the giant swarm of cacodemons - swarm, or flock? Covenant? What's the collective noun for a plurality of cacodemons? A grist? A bevy? A drove? A school? A mustering?

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Guest

Unknown date

  
This is a big outdoor map with tons of monsters, but since they come in large clouds and hordes the map isn't overly complex. The difficulty is just right, the secrets are easy to find if you're attentive and the map has a nice oldschoolish atmosphere overall. 4/5 -Milian

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Guest

Unknown date

  
Tons of hitscan enemies and almost no health = MANLY LEAD!

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Guest

Unknown date

  
Slightly below average. Not very inspiring.

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Guest

Unknown date

  
cool yeah

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Guest

Unknown date

  
Nice map, though the gameplay is a bit disjointed. Contrary to what it says in the text-file, a Boom-compatible port is needed. If you play it with a *purely* limit-removing port, then two revenants obstruct some pillars near the red key, and stop them lowering.

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Guest

Unknown date

  
A very well detailed and good looking map. I would have liked the health balance to be a little less unforgiving though. Overall this is a joy to play through, even with excessive save/load type of gameplay I tend to hate. Also, can't help loving giant hordes of cacodemons. 4/5

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Unknown date

  
Nice big map. Detail and action. The cascade of cacos after the last key room is beautiful and annoying.(A hard 100% kills map :P) Not so great ending. I was expecting heavier enemies on there (Save some rockets for teh IMP massacre =):P). 4/5

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Unknown date

  
Nice mpa. I'm dockling it 1 star as you have to backtrack all the way through the map twice, teleporters exist for a reason 4/5

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Guest

Unknown date

  
Really nice. It's not quite up to par with the best DOOM maps out there, but it certainly deserves 4,5/5.

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Unknown date

  
Yeah, a great one. Nie architecture, great stuff to slaught through. A little mean sometimes, indeed. So I'd cut 1 star but I also add a star for the EXCESSIVE use of Cacodemons. The sky was full of them. OMG! I nearly left ground when I saw that. Beautiful! (Of course that's really hard to beat, but beautiful anyway.) To leave distance to the 5/5ers like Action or 3057 I'd say 4,5.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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