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Extreme Evil Execution

   (25 reviews)
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3 Screenshots

About This File

Detailed map. Intense gameplay.


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Guest

Unknown date

  
Good, long level. Well worth one's time.

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Guest

Unknown date

  
Fait en 57:09 restant 40 Vie 73 Armure Vraiment hot en détail 4/5

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Guest

Unknown date

  
Legendary!

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Guest

Unknown date

  
"you have to backtrack all the way through the map twice, teleporters exist for a reason". No you don't. Switch tricks exist for a reason. :p

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Guest

Unknown date

  
Approved!

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Guest

Unknown date

  
Well, my maps are critizided for the lack of health packs ... but this is far worse. I played at medium difficulty setting, and found myself in a cronical shortage of health, having to resurrect a thounsad times to finish the game. Anyway, I have to admit that the achitectures are nice, and well designed, and the mobs disposition good. Three stars, and thank to the author.

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Guest

Unknown date

  
3/5

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Guest

Unknown date

  
Tons of hitscan enemies and almost no health = fail.

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Guest

Unknown date

  
Super Awesome! -Agent Spork

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Guest

Unknown date

  
Reminds me of my CC2 map. In other words = 4/5. ;) -Lutrov71

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Guest

Unknown date

  
A superb map, very well balanced, a bit low on health if you fail to find the supercharge secret. Surprisingly low on ammo in the endgame. Keep it tight and you'll manage. Having to backtrack is not too annoying as you'll have some new monsters teleported in. Overall difficulty is nice and hard. 30 mins playtime. 4/5 - Belial

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Guest

Unknown date

  
This is very nice but some gameplay things annoyed me. Like 2 archviles spawning right next to me with no hint of such a thing to occur. Also I found it harder to stay alive in the very beginning than in other parts of the level. Lots of nice detail though. 4 stars --- Starburst.

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Guest

Unknown date

  
Four stars, great fun. I particularly liked the attack of the giant swarm of cacodemons - swarm, or flock? Covenant? What's the collective noun for a plurality of cacodemons? A grist? A bevy? A drove? A school? A mustering?

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Guest

Unknown date

  
This is a big outdoor map with tons of monsters, but since they come in large clouds and hordes the map isn't overly complex. The difficulty is just right, the secrets are easy to find if you're attentive and the map has a nice oldschoolish atmosphere overall. 4/5 -Milian

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Guest

Unknown date

  
Tons of hitscan enemies and almost no health = MANLY LEAD!

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Guest

Unknown date

  
Slightly below average. Not very inspiring.

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Guest

Unknown date

  
cool yeah

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Guest

Unknown date

  
Nice map, though the gameplay is a bit disjointed. Contrary to what it says in the text-file, a Boom-compatible port is needed. If you play it with a *purely* limit-removing port, then two revenants obstruct some pillars near the red key, and stop them lowering.

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Guest

Unknown date

  
A very well detailed and good looking map. I would have liked the health balance to be a little less unforgiving though. Overall this is a joy to play through, even with excessive save/load type of gameplay I tend to hate. Also, can't help loving giant hordes of cacodemons. 4/5

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Guest

Unknown date

  
Nice big map. Detail and action. The cascade of cacos after the last key room is beautiful and annoying.(A hard 100% kills map :P) Not so great ending. I was expecting heavier enemies on there (Save some rockets for teh IMP massacre =):P). 4/5

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Guest

Unknown date

  
Nice mpa. I'm dockling it 1 star as you have to backtrack all the way through the map twice, teleporters exist for a reason 4/5

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Guest

Unknown date

  
Really nice. It's not quite up to par with the best DOOM maps out there, but it certainly deserves 4,5/5.

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Guest

Unknown date

  
Yeah, a great one. Nie architecture, great stuff to slaught through. A little mean sometimes, indeed. So I'd cut 1 star but I also add a star for the EXCESSIVE use of Cacodemons. The sky was full of them. OMG! I nearly left ground when I saw that. Beautiful! (Of course that's really hard to beat, but beautiful anyway.) To leave distance to the 5/5ers like Action or 3057 I'd say 4,5.

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  • File Reviews

    • By MuratMikal · Posted
      Now, that's more like it. A very beautiful, balanced and challenging megawad overall, enjoyed almost all maps at UV. This is how a set of maps should be done, easy levels at first and increasing the difficult on next maps. The best maps for me were = 06, 10, 11, 12, 15, 18, 32 and 24. I only didn't like the map 19. Certainly worth a shot!
       
    • By MuratMikal · Posted
      Trash. Just avoid it. Author doesn't know how balance properly the levels, I was playing in HMP and after the 3th chaingunner ambush on MAP 01 I quit. Unfair gameplay, you shouldn't waste your time with this one.
    • By Denim Destroyer · Posted
      Double Impact is a replacement for Knee Deep In The Dead that is as fun as it is challenging. The challenge comes from the hordes of demons you will face and unlike some other Doom 1 wads, Double Impact avoids creating difficulty by spamming Barons and Cacodemons. What is holding this set of levels back from being perfect are several minor issues that add up. The levels are not that great looking due to the reliance of stock textures. Combat is hampered by an overabundance of Door combat; that is standing inside a door way and blasting away anything before it can touch you. Finally the most glaring issue is how lackluster that last map is. Simply press the switches while avoiding Cyberdemon rockets and ride the elevator to the exit switch. Overall Double Impact is quite a good set of levels, unfortunately it is held back by a several small problems.  
    • By Meril · Posted
      txt file says that map is unfinished. Have some nice touches, but overall mediocre. Short and easy, with a little switch hunting.
    • By Meril · Posted
      Oldschool (Maybe because it's from 1995). Not bad for it's age, but nothing special.
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