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Fatal Error Doom

   (30 reviews)
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About This File

THE STORY OF FATAL ERROR DOOM The demons are trying to rip apart the universe again, so you have to fight them. But this time the demons have brought with them a secret weapon even they were too scared to use. They'll do anything they can to stop you from killing them again.

Be careful on your quest soldier, its gonna get fatal! ...In Fatal Error Doom!


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TeamTNS

  
Funny. :)

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Unknown date

  
there are no new levels you bitch.

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Unknown date

  
Have people reached the peak of productive boredom? Seing productions like this I think they had. -N

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Unknown date

  
Why couldn't you just make an ACS script that forced zdoom to make a fatal error? That would have been at least 3 star material.

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Unknown date

  
1 star for the idea, and 1 more star for pissing everyone off. This would have been at least 3 stars if it had actually crashed the game. 2/5

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Unknown date

  
This is shit oozing out of a dead elephant's rotting asshole. Kill yourself for uploading this shit. 0/5

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Unknown date

  
Good one.

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Unknown date

  
7 0 star ratings .. impressive!

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Unknown date

  
yuck! 0 stars!

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Unknown date

  
Lame. Choke yourself.

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Unknown date

  
Worst joke wad EVER, save your time for a slige map, or something else, believe me, this is just crap.

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Unknown date

  
0 stars.

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Unknown date

  
you sain that there is a new level.fuck you0/5

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Unknown date

  
Nothing to see here. 0/5

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Unknown date

  
txt LIES

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Unknown date

  
It replaces the title screen with a mocked-up Zdoom "fatal error" message; the game is otherwise unmodified. This might have been funny if it had actually provoked a fatal error, or caused the game to crash, but it doesn't and it's not.

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Unknown date

  
it crashes the game. avoid. --starburst

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Unknown date

  
BS

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Unknown date

  
Come on, man. You made freakin' Equinox. What are you doing with stuff like this?

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Unknown date

  
it didnt crash st or zdoom for me :(

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Unknown date

  
Nice title screen lol (0 stars) it might have been funny if you remade the levels with like fatal error theme... like your going through a level and then it goes fatal error and stuff blows up, that woulda been better

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Unknown date

  
wow! That was the best wad I have ever seen! *cough* 0/10 *cough*

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Unknown date

  
Utter arse. It is literally a replacement for the title menu screen that poorly imitates a Zandronum/Zdoom fatal error. It is also barely centered or scaled, and most of it is cut off. Build time two hours? Yeah, sure. And I might become Jehovah. Actually, the author is probably two years old and had to ask Mommy how to turn on the PC and connect to the Internet.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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