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uac meat packing

   (16 reviews)
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About This File

this is my first wad! i made it for my little bro for his birthday to practise deathmatching on! then he wanted to make doom levels and then he done some mapping for for the map and it looked really cool and then it become really awesom! But then we added som stuff and it like stopped working in some sections. Youll need like an ultra fast Pentium or something to run this. It took forever to make nodes.


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Guest

Unknown date

  
Hell - pretty good for 1994. Damn good. I like that joke. Ak-01

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Unknown date

  
It's not a joke wad. It's just a wad by someone jerking about. There is no attempt to be funny (successful or otherwise) in the map itself.

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Guest

Unknown date

  
This is a pretty good dm map, and it could be one of the few maps that I might ever consider playing with monsters. The text file is just a huge joke, I suppose, but the actual level is a well detailed and thought out dm level. 4 stars.

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Unknown date

  
OH, jokes and crap surrounding this wad aside, this is a rather decent DM map. I especialy love that little area where you could trap a hapless player in a pool of nukage with no way out, except at your whim :). Detailing is nice and well done too. For it's own merrits, I give it 4 stars

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Unknown date

  
This isn't a 1994 wad. In the case the text-file isn't enough to give that away, the fact that the map instantly VPOs Doom.exe proves it beyond doubt.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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