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UAC Nukage Refinery

   (20 reviews)
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A tech-style medium-size map


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Unknown date

  
A very solid wad. Flows OK except for some parts. Texture layout and everything else was quite well done. Good job 4/5 - Kirby

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Guest

Unknown date

  
Really nice. To the other reviewer: everything looks fine in PrBoom, so if other ports get the texture alignment wrong, it's probably their fault, not the WAD's. 5/5.

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Unknown date

  
"everything looks fine in PrBoom". Look again, at the red key door for instance. Absolutely not PrBoom's fault of course.

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Unknown date

  
Pretty good fun. Good looking and good layout. Plenty of small monsters with a nice balance of ammo and health (you can get confident towards the end)... There are flaws, though: some textures look misaligned and there are some times where you just push walls ´cos you don´t know what to do. This and a sense of don´t knowing where you go. Other than that, plenty of secrets, surprises, bonus bits and good architecture. A very nice work to be a first. I wouldn´t mind to play more like this. 4 stars for fun.

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Unknown date

  
This map is confusing. I got lost, then I got lost again. I fell into an acid pit with no way out, thinking that was the route. I used jump to get out of a room I seemed trapped in. The gameplay feels a bit jagged also, due to all the tiny areas with no navigation space. I think it's overdetailed as well - every room feels the same if you have computer panels across every wall. But this is a solid effort and no doubt you can do better with practice. 3 stars since it’s your first effort --- Starburst.

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Unknown date

  
A rather uneconomical and random design geared at creating environments that doesn't offer anything too exciting while played. There's a good grip of what makes the "Knee Deep in the Dead" theme, but the layout is contrived and overall flow isn't dynamic. Equally atmospheric yet smoother designs (albeit less detailed) can be obtained making a map that works with any engine, even the standard ones.

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Unknown date

  
great level!

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Guest

Unknown date

  
Good stuff. 4/5

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Guest

Unknown date

  
Not bad for a first attempt. Layout got a bit frustrating, and could have been better thought out. The switch that gains you access to the blue key in particular should have been better marked out. Texturing seemed ok to me, and any alignment problems are more likely to be a fault of Zdoom or the nodebuilder rather than Doombuilder. 3/5

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Unknown date

  
You know, I think I like this better than all the other reviewers above me. I've played "Revisiting Phobos" by the same author, and didn't like it as much as this one. This map forced me to conserve my ammo more, and provided a better challenge. Maybe I'm just a sucker for detail, but I felt this map had superb architecture. The theme was also great. The only flaw was some texture alignment issues, but I still felt this map was a masterpiece.

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Unknown date

  
That's pretty cool, old E1 feeling with modern style design & detail. Sometimes confusing, but otherwise two thumbs up -- Brun Ohn

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Unknown date

  
For a first map this is quite impressive. A large techbase with some nice detailing ideas and a couple of clever traps. I found the non-linearity and space usage of the map to be great, here's a guy who really understands 3D space. Sure there are a few texture issues and beginner mistakes but it's no worse than Romero's E1. This author definitely shows promise. 4/5

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Unknown date

  
Gotta love well executed e1-style. Even though there are some cramped areas, gameplay is nice, a bit low on health maybe. Some say random and frustrating, I say nonlinear. 4/5 - Belial.

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Unknown date

  
Very impressive for a first release, and everything appears to work OK. There's nothing very challenging gameplay-wise - it's mostly small enemies, and you get plenty of goodies. The main blemish is that there is a lot of poor texture alignment. Presumably this is due to Doombuilder's autoalignmnent, which works fine if you play the wad in Zdoom, but is a mess in some other ports. That knocks the rating down to 3 stars.

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Unknown date

  
Vraiment du bon travail. À jouer en Fast Monster pour les experts. Réussi en 45:28 4/5 - Eye's

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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