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UAC Nukage Refinery

   (20 reviews)
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A tech-style medium-size map


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Unknown date

  
A very solid wad. Flows OK except for some parts. Texture layout and everything else was quite well done. Good job 4/5 - Kirby

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Guest

Unknown date

  
Really nice. To the other reviewer: everything looks fine in PrBoom, so if other ports get the texture alignment wrong, it's probably their fault, not the WAD's. 5/5.

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Unknown date

  
"everything looks fine in PrBoom". Look again, at the red key door for instance. Absolutely not PrBoom's fault of course.

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Unknown date

  
Pretty good fun. Good looking and good layout. Plenty of small monsters with a nice balance of ammo and health (you can get confident towards the end)... There are flaws, though: some textures look misaligned and there are some times where you just push walls ´cos you don´t know what to do. This and a sense of don´t knowing where you go. Other than that, plenty of secrets, surprises, bonus bits and good architecture. A very nice work to be a first. I wouldn´t mind to play more like this. 4 stars for fun.

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Unknown date

  
This map is confusing. I got lost, then I got lost again. I fell into an acid pit with no way out, thinking that was the route. I used jump to get out of a room I seemed trapped in. The gameplay feels a bit jagged also, due to all the tiny areas with no navigation space. I think it's overdetailed as well - every room feels the same if you have computer panels across every wall. But this is a solid effort and no doubt you can do better with practice. 3 stars since it’s your first effort --- Starburst.

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Unknown date

  
A rather uneconomical and random design geared at creating environments that doesn't offer anything too exciting while played. There's a good grip of what makes the "Knee Deep in the Dead" theme, but the layout is contrived and overall flow isn't dynamic. Equally atmospheric yet smoother designs (albeit less detailed) can be obtained making a map that works with any engine, even the standard ones.

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Unknown date

  
great level!

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Guest

Unknown date

  
Good stuff. 4/5

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Unknown date

  
Not bad for a first attempt. Layout got a bit frustrating, and could have been better thought out. The switch that gains you access to the blue key in particular should have been better marked out. Texturing seemed ok to me, and any alignment problems are more likely to be a fault of Zdoom or the nodebuilder rather than Doombuilder. 3/5

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Unknown date

  
You know, I think I like this better than all the other reviewers above me. I've played "Revisiting Phobos" by the same author, and didn't like it as much as this one. This map forced me to conserve my ammo more, and provided a better challenge. Maybe I'm just a sucker for detail, but I felt this map had superb architecture. The theme was also great. The only flaw was some texture alignment issues, but I still felt this map was a masterpiece.

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Unknown date

  
That's pretty cool, old E1 feeling with modern style design & detail. Sometimes confusing, but otherwise two thumbs up -- Brun Ohn

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Unknown date

  
For a first map this is quite impressive. A large techbase with some nice detailing ideas and a couple of clever traps. I found the non-linearity and space usage of the map to be great, here's a guy who really understands 3D space. Sure there are a few texture issues and beginner mistakes but it's no worse than Romero's E1. This author definitely shows promise. 4/5

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Unknown date

  
Gotta love well executed e1-style. Even though there are some cramped areas, gameplay is nice, a bit low on health maybe. Some say random and frustrating, I say nonlinear. 4/5 - Belial.

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Unknown date

  
Very impressive for a first release, and everything appears to work OK. There's nothing very challenging gameplay-wise - it's mostly small enemies, and you get plenty of goodies. The main blemish is that there is a lot of poor texture alignment. Presumably this is due to Doombuilder's autoalignmnent, which works fine if you play the wad in Zdoom, but is a mess in some other ports. That knocks the rating down to 3 stars.

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Unknown date

  
Vraiment du bon travail. À jouer en Fast Monster pour les experts. Réussi en 45:28 4/5 - Eye's

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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