Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

UAC Nukage Refinery

   (20 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

A tech-style medium-size map


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
A very solid wad. Flows OK except for some parts. Texture layout and everything else was quite well done. Good job 4/5 - Kirby

Share this review


Link to review
Guest

Unknown date

  
Really nice. To the other reviewer: everything looks fine in PrBoom, so if other ports get the texture alignment wrong, it's probably their fault, not the WAD's. 5/5.

Share this review


Link to review
Guest

Unknown date

  
"everything looks fine in PrBoom". Look again, at the red key door for instance. Absolutely not PrBoom's fault of course.

Share this review


Link to review
Guest

Unknown date

  
Pretty good fun. Good looking and good layout. Plenty of small monsters with a nice balance of ammo and health (you can get confident towards the end)... There are flaws, though: some textures look misaligned and there are some times where you just push walls ´cos you don´t know what to do. This and a sense of don´t knowing where you go. Other than that, plenty of secrets, surprises, bonus bits and good architecture. A very nice work to be a first. I wouldn´t mind to play more like this. 4 stars for fun.

Share this review


Link to review
Guest

Unknown date

  
This map is confusing. I got lost, then I got lost again. I fell into an acid pit with no way out, thinking that was the route. I used jump to get out of a room I seemed trapped in. The gameplay feels a bit jagged also, due to all the tiny areas with no navigation space. I think it's overdetailed as well - every room feels the same if you have computer panels across every wall. But this is a solid effort and no doubt you can do better with practice. 3 stars since it’s your first effort --- Starburst.

Share this review


Link to review
Guest

Unknown date

  
A rather uneconomical and random design geared at creating environments that doesn't offer anything too exciting while played. There's a good grip of what makes the "Knee Deep in the Dead" theme, but the layout is contrived and overall flow isn't dynamic. Equally atmospheric yet smoother designs (albeit less detailed) can be obtained making a map that works with any engine, even the standard ones.

Share this review


Link to review
Guest

Unknown date

  
great level!

Share this review


Link to review
Guest

Unknown date

  
Good stuff. 4/5

Share this review


Link to review
Guest

Unknown date

  
Not bad for a first attempt. Layout got a bit frustrating, and could have been better thought out. The switch that gains you access to the blue key in particular should have been better marked out. Texturing seemed ok to me, and any alignment problems are more likely to be a fault of Zdoom or the nodebuilder rather than Doombuilder. 3/5

Share this review


Link to review
Guest

Unknown date

  
You know, I think I like this better than all the other reviewers above me. I've played "Revisiting Phobos" by the same author, and didn't like it as much as this one. This map forced me to conserve my ammo more, and provided a better challenge. Maybe I'm just a sucker for detail, but I felt this map had superb architecture. The theme was also great. The only flaw was some texture alignment issues, but I still felt this map was a masterpiece.

Share this review


Link to review
Guest

Unknown date

  
That's pretty cool, old E1 feeling with modern style design & detail. Sometimes confusing, but otherwise two thumbs up -- Brun Ohn

Share this review


Link to review
Guest

Unknown date

  
For a first map this is quite impressive. A large techbase with some nice detailing ideas and a couple of clever traps. I found the non-linearity and space usage of the map to be great, here's a guy who really understands 3D space. Sure there are a few texture issues and beginner mistakes but it's no worse than Romero's E1. This author definitely shows promise. 4/5

Share this review


Link to review
Guest

Unknown date

  
Gotta love well executed e1-style. Even though there are some cramped areas, gameplay is nice, a bit low on health maybe. Some say random and frustrating, I say nonlinear. 4/5 - Belial.

Share this review


Link to review
Guest

Unknown date

  
Very impressive for a first release, and everything appears to work OK. There's nothing very challenging gameplay-wise - it's mostly small enemies, and you get plenty of goodies. The main blemish is that there is a lot of poor texture alignment. Presumably this is due to Doombuilder's autoalignmnent, which works fine if you play the wad in Zdoom, but is a mess in some other ports. That knocks the rating down to 3 stars.

Share this review


Link to review
Guest

Unknown date

  
Vraiment du bon travail. À jouer en Fast Monster pour les experts. Réussi en 45:28 4/5 - Eye's

Share this review


Link to review
  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
×