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Engine (ENGINE.WAD), Killing Zone (KILL.WAD)

   (3 reviews)
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About This File

ENGINE.WAD Quite a large level with lots to kill and a few puzzles to solve. I played it a couple of times so I know it can be done. Unfortunately, there's a couple of small areas where the mirroring effect persists, and I just couldn't get rid of it! I'm not going to tell you to be careful and save the game often etc etc, cos you'll play it your own way anyhow.

KILL.WAD For single play only because I still beleive most people play with themselves???? and there isn't really 2 fair starting points, altho' you may disagree.

Quite a large level with lots to kill and a few puzzles to solve. I played it a couple of times so I know it can be done. I'm not going to tell you to be careful and save the game often etc etc, cos you'll play it your own way anyhow.

[Authors comment about both WAD's:] I had a lot of fun creating this, I hope you enjoy playing it. Cos.


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Guest

Unknown date

  
These maps are classics. They are one of the few wads from this era I can actually remember playing and enjoying!

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Guest

Unknown date

  
These are both reasonably good maps overall, though there are too many unmarked or poorly marked doors.

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Guest

Unknown date

  
Two levels from July 1994. Engine is large and meandering, with unaligned textures, but it's non-stop action with lots of monsters, and good fun to play. It's a manly level, for men. Kill is more of the same, but even cruder. It has a nice dining hall that's packed with monsters. Unfortunately I got completely stuck after that bit (turns out that I missed a secret door). Overall they're both mazey and crude but full of violence, and thus not bad.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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