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Total Darkness 3

   (17 reviews)
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About This File

The third level in the Dark, thrilling series :P


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Guest

Unknown date

  
Pourrais être mieux si toutes les portes ouvraient Bon challenge et vraiment original 4/5 - Eye's

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Guest

Unknown date

  
VERY difficult, too many skulltag monsters IMO. I don't value myself as the best doomer, but I had to use idkfa to get my super shotgun at the start. I enjoyed the level design, it's tons better then anything I could ever make... and it's tons better then most of the crap wads I see... 4/5

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Unknown date

  
3/5

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Unknown date

  
Great map, not too hard, I'd say it's easier than td2. It's linear and pure combat, just the way I like it, looking forward to more maps. One note: the theme is getting a bit boring, it would be nice if the maps were less dark, larger and had more open areas. 4/5 - Belial.

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Unknown date

  
it wasn't bad at all, but bugged and the skill is fucked up. 3,5 stars

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Guest

Unknown date

  
sucks

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Guest

Unknown date

  
-PLayable, but too difficult to be fun- have a go for a challenge 3/5..BUR

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Unknown date

  
Well, it was meant for the higher skilled doomers, to person who said sucks, why does it suck? How the hell can I improve if all I get is "sucks"? -evilhomerdoomer

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Unknown date

  
As linear, square and bad as the first two. Needs more than skulltag monsters to hide this very novice design.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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