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Fear is the Key

   (19 reviews)
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About This File

City-themed map, requiring any limit-removing source port. [Tested on ZDooM and jDooM.] Features some fairly intense battles and decent architecture. On Skill 4 you will want to conserve your ammo until you've built up your reserves.


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Unknown date

  
Lovely city map. Well worth playing.

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Guest

Unknown date

  
Vraiment un beau tableau. Super!!! Ça m'as pris 7 jrs à 2hrs / jours pour le réussir 5/5 - Eye's

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Unknown date

  
This thing got cheated in the newstuff review. This map is excellent. Very much recommended!

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Unknown date

  
nice 2/5

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Unknown date

  
The map is too easy and too empty. Monstercount is really low considering the map's size. I'm not really into detail, but the map just looks bad with all the brown and gray and not much more. Only part worth mentioning is the revenant fight, the rest is a disappointment. 2/5 - Belial.

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Unknown date

  
One of a handful of levels to be named after a novel by forgotten thriller writer Alistair Maclean (of "Where Eagles Dare" fame). This is a very loose translation of the novel. It's a fun, large-scale city-style map. I agree with the early reviewers that it's a bit *too* open - I spent a lot of time bombing around trying to work out where to go next. The cyberdemon fight is a bit token, but apart from that it's a large Doom2-esque wander with a number of fun little mini-levels.

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Unknown date

  
I thought the monstercount was ok (though the lost soul 'trap' after the SSG leaves a lot to be desired), but this map is still nothing inspiring. A lot of the areas are just too large and barren. A bretty boring 3/5

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Unknown date

  
Wonderful! 4/5 -Lutrov71

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Unknown date

  
This certainly does not deserve a harsh review. It's a faithful Doom2 open-city themed map with APPROPRIATE monster count. Sure it's a bit open but would you really want a map this big crammed with monsters? This is an excellent example of its theme, dare I say a little reminiscent of Chris Lutz's work. 4/5 - pritch

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Unknown date

  
This is a city map with many large buildings, filled with hordes of monsters. Details are ok (though not overwhelming or too innovative), and especially some lighting effects are looking very nice. The fights are tight and you really should keep an eye onto your ammo. You'll need any single bullet and it's no bad idea to do the demons and weaker monsters with your fists or the saw. A good map which I enjoyed very much. 4.5/5 -Milian

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Unknown date

  
It's a fun city map that, while slightly mazey, is fun to explore. I spent a while looking for the blue key before I realized what I thought was a blue door wasn't, but besides that I totally enjoyed it.

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Unknown date

  
This is a really nice city map. You can feel that the author was inspired when he made this. 5

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  • File Reviews

    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
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