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Fear is the Key

   (19 reviews)
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About This File

City-themed map, requiring any limit-removing source port. [Tested on ZDooM and jDooM.] Features some fairly intense battles and decent architecture. On Skill 4 you will want to conserve your ammo until you've built up your reserves.


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Unknown date

  
Lovely city map. Well worth playing.

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Unknown date

  
Vraiment un beau tableau. Super!!! Ça m'as pris 7 jrs à 2hrs / jours pour le réussir 5/5 - Eye's

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Unknown date

  
This thing got cheated in the newstuff review. This map is excellent. Very much recommended!

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Unknown date

  
nice 2/5

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Unknown date

  
The map is too easy and too empty. Monstercount is really low considering the map's size. I'm not really into detail, but the map just looks bad with all the brown and gray and not much more. Only part worth mentioning is the revenant fight, the rest is a disappointment. 2/5 - Belial.

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Unknown date

  
One of a handful of levels to be named after a novel by forgotten thriller writer Alistair Maclean (of "Where Eagles Dare" fame). This is a very loose translation of the novel. It's a fun, large-scale city-style map. I agree with the early reviewers that it's a bit *too* open - I spent a lot of time bombing around trying to work out where to go next. The cyberdemon fight is a bit token, but apart from that it's a large Doom2-esque wander with a number of fun little mini-levels.

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Unknown date

  
I thought the monstercount was ok (though the lost soul 'trap' after the SSG leaves a lot to be desired), but this map is still nothing inspiring. A lot of the areas are just too large and barren. A bretty boring 3/5

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Unknown date

  
Wonderful! 4/5 -Lutrov71

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Unknown date

  
This certainly does not deserve a harsh review. It's a faithful Doom2 open-city themed map with APPROPRIATE monster count. Sure it's a bit open but would you really want a map this big crammed with monsters? This is an excellent example of its theme, dare I say a little reminiscent of Chris Lutz's work. 4/5 - pritch

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Unknown date

  
This is a city map with many large buildings, filled with hordes of monsters. Details are ok (though not overwhelming or too innovative), and especially some lighting effects are looking very nice. The fights are tight and you really should keep an eye onto your ammo. You'll need any single bullet and it's no bad idea to do the demons and weaker monsters with your fists or the saw. A good map which I enjoyed very much. 4.5/5 -Milian

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Unknown date

  
It's a fun city map that, while slightly mazey, is fun to explore. I spent a while looking for the blue key before I realized what I thought was a blue door wasn't, but besides that I totally enjoyed it.

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Unknown date

  
This is a really nice city map. You can feel that the author was inspired when he made this. 5

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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