Advanced engine needed : Legacy v1.42 Birthday Version
Primary purpose : Deathmatch
Title : Underrated Angel v1.1
Filename : Undrangl.wad
Release date : July, 04th, 2005.
Author : Danimetal (A.k.a The Marlboro Man).
Email Address : firstname.lastname@example.org
Other Files By Author : opnspace.wad -> More than experimenting with
Legacy than an actual DeathMatch wad but got a
nice review although it looks a little boring.
It had some scripting that allowed for fun stuff
Misc. Author Info : http://www.freewebs.com/danimarlboro/index.htm
should do the trick.
Description : Second wad uploaded: drop me a line if you liked it.
"A small tech Deathmatch wad that should work
nice with around six players. It´s divided into
two small complexes tied together to a central
area and an underground sewer system. All
weapons are present with the exception of the
I did this map in a break from the stuff that
I´m currently doing, just for the sake of it. It
has turned up to be small but fun... Special care
has been taken that detail doesn´t interfiere
with gameplay or players don´t get stuck. Still
there are a few lamps that can get you into
problems, so stay away from them!.
There´s no much of usage of exclusive Legacy
stuff, some 3d floors here and there, but there
aren´t even 20 dummy sectors in this map!.
Bots will behave strange but human players will
do fine once they get the simple lineout :).
In case you´re wondering, the title doesn´t mean
nothing but a line from Moonspell´s "2nd Skin".
1) Notice that you can go to almost any area with
2) There are three elevators connecting the sewers
with the West complex. To activate them walk
into the small arrow on the floor.
3) A little trick is needed to get the Plasma Gun.
Just think for a second about it.
4) Any player that falls into the water pit will
instantly die and a frag will be substracted
from his/her count.
5) The more players, the more fun.
Additional Credits to : Nick Baker, for his Nightmare texture pack I used
in this one.
Xio and GhostlyDeath for testing.
Ty Halderman for his attention.
Whoever I was listening to for inspiration.
* What is included *
New levels : 1
Sounds : No
Music : No. No time for writing, besides, d_runnin sounds better
than downloading any MIDI file I could think of.
Graphics : Yes: Nick Baker´s Nightmare texture pack.
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None, textures are embedded into the map file.
* Play Information *
Game : Doom 2
Map # : Map01
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : The map can hold more than 4 players in DM.
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Five hours or so.
Editor(s) used : Doom Builder. XWE. Wintex.
Known Bugs : Player sprites may appear in full bright into the
sewers, but there´s nothing I can do about it.
When loading, the console will say something
about "Something not found"; don´t pay
attention to it: it´s the result of removing
unused textures to keep size to the minimum.
May Not Run With... : It may run with everything, but Legacy 3d floors
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors