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ABATTOIR

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About This File

DEATHMATCH ONLY!!! Abattoir was originally designed for DOOM1, it was based on a version of CROSS.WAD I always enjoyed "The Cross" as a good warm up level, so I cleaned up the textures and added a bit on to it. If you've never played "The Cross" or "Abattoir" before, its a high frag count level for deathmatching. There are two tunnels off the main center room at different heights from each other. This allows you to jump across walls before jumping down into the main frag pit. At the bottom of the pit there are two cages filled with Barons, they can't get out, you can't get in, so try it w/o the -nomonsters. There are two other rooms at the bottom, one contains a blue flamer and the other is a proper exit room which "CROSS.WAD" didn't have. I didn't really enlarge the level, its roughly the same size as "CROSS.WAD", I just added rooms in between the existing areas.


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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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