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fright.zip

   (2 reviews)
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About This File

This is the first of my (hopefully) many levels. If I get good feedback, I'll keep working on and posting them.

Fright.wad represents countless hours of testing both by me and the guys here at work (after-hours of course....). It was built with network play in mind, but (I think) it should be possible to complete in single player mode.

It fits into E2M1 (in accordance with Id's rules) and has no "skill level" discrimination (not worth the time to change all the thing definitions)...


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Unknown date

  
This is a crude but briefly entertaining early level. It's a very early level indeed, from April 1994. The very first room is a bit of a conundrum, with unmarked doors, and it shows that people didn't understand that teleporters have to be aligned to the floor grid. But it's enjoyably hectic, with a big battle at the end that should have been much, much bigger. Lord knows who designed it, the author doesn't include his name...

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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