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Digital Deceit

   (9 reviews)
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5 Screenshots

About This File

It's a base style level, nothing more to say about it


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Guest

Unknown date

  
Looks quite nice for the most part, but I found the gameplay to be a bit lacking. I'd give it 3,5/5 if I could.

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Guest

Unknown date

  
Ok. I'd give it an average 3 if it wasn't for the fact I got bored only having the weaker weapons, and thought it needed a fair bit more health. I also didn't enjoy running around for ages not having realised that some random switch had randomly lowered the blue key half way across the level 2/5

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Unknown date

  
Boring... (gameplay = 0, design = 1) 1/5

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Unknown date

  
This is a techy slimebase from July 2005. The design is simple but attractive, and there are lots of monsters; over 300 in a level no bigger than a typical E1-style map. In common with a lot of modern Doom I levels it brings home just how great the super shotgun is; without it, I felt that I had to kill everything twice over. The level starts good but slows down, and the final battle drags, with all those cacodemons. I ended up running past it to the end.

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Unknown date

  
fuck you habich!!!!!!!!!! u made teh WORST MAPS I'VE EVER PLAYED!!!!!!! ur a retard and cuz i died WAYY too quickly imma give this shit what it deserves. 5/5, no wait, 0/5 cuz it sucks balls!!!!! ur hurting doom and now imma find out where u live and smite u, 0_o just kidding. in mah honest opinion this wad is fucked up, boring and gets no starz. even ur 2002ado maps aren't that bad and they suck out loud. u need 2 make more enjoyable maps, plz consider this!!!!!!!

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Guest

Unknown date

  
decent gameplay, confusing layout. 3/5

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Unknown date

  
It sucks that people release maps that claim to be for "any limit-removing port" when they have only tested them with Zdoom.

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Unknown date

  
A solid map, there's some nice detail, but gameplay is average. Too much ammo, not enough weapons. Some fights take too long and get really boring, having to kill barons with sg and cg. The map is very easy yet it took me 20 mins to finish. Well designed but I guess it lacked proper gameplay testing. 3/5 - Belial

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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