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Digital Deceit

   (9 reviews)
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5 Screenshots

About This File

It's a base style level, nothing more to say about it


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Guest

Unknown date

  
Looks quite nice for the most part, but I found the gameplay to be a bit lacking. I'd give it 3,5/5 if I could.

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Guest

Unknown date

  
Ok. I'd give it an average 3 if it wasn't for the fact I got bored only having the weaker weapons, and thought it needed a fair bit more health. I also didn't enjoy running around for ages not having realised that some random switch had randomly lowered the blue key half way across the level 2/5

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Guest

Unknown date

  
Boring... (gameplay = 0, design = 1) 1/5

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Guest

Unknown date

  
This is a techy slimebase from July 2005. The design is simple but attractive, and there are lots of monsters; over 300 in a level no bigger than a typical E1-style map. In common with a lot of modern Doom I levels it brings home just how great the super shotgun is; without it, I felt that I had to kill everything twice over. The level starts good but slows down, and the final battle drags, with all those cacodemons. I ended up running past it to the end.

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Unknown date

  
fuck you habich!!!!!!!!!! u made teh WORST MAPS I'VE EVER PLAYED!!!!!!! ur a retard and cuz i died WAYY too quickly imma give this shit what it deserves. 5/5, no wait, 0/5 cuz it sucks balls!!!!! ur hurting doom and now imma find out where u live and smite u, 0_o just kidding. in mah honest opinion this wad is fucked up, boring and gets no starz. even ur 2002ado maps aren't that bad and they suck out loud. u need 2 make more enjoyable maps, plz consider this!!!!!!!

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Guest

Unknown date

  
decent gameplay, confusing layout. 3/5

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Guest

Unknown date

  
It sucks that people release maps that claim to be for "any limit-removing port" when they have only tested them with Zdoom.

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Guest

Unknown date

  
A solid map, there's some nice detail, but gameplay is average. Too much ammo, not enough weapons. Some fights take too long and get really boring, having to kill barons with sg and cg. The map is very easy yet it took me 20 mins to finish. Well designed but I guess it lacked proper gameplay testing. 3/5 - Belial

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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