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Digital Deceit

   (9 reviews)
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Guest

5 Screenshots

About This File

It's a base style level, nothing more to say about it


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Guest

Unknown date

  
Looks quite nice for the most part, but I found the gameplay to be a bit lacking. I'd give it 3,5/5 if I could.

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Guest

Unknown date

  
Ok. I'd give it an average 3 if it wasn't for the fact I got bored only having the weaker weapons, and thought it needed a fair bit more health. I also didn't enjoy running around for ages not having realised that some random switch had randomly lowered the blue key half way across the level 2/5

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Guest

Unknown date

  
Boring... (gameplay = 0, design = 1) 1/5

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Guest

Unknown date

  
This is a techy slimebase from July 2005. The design is simple but attractive, and there are lots of monsters; over 300 in a level no bigger than a typical E1-style map. In common with a lot of modern Doom I levels it brings home just how great the super shotgun is; without it, I felt that I had to kill everything twice over. The level starts good but slows down, and the final battle drags, with all those cacodemons. I ended up running past it to the end.

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Unknown date

  
fuck you habich!!!!!!!!!! u made teh WORST MAPS I'VE EVER PLAYED!!!!!!! ur a retard and cuz i died WAYY too quickly imma give this shit what it deserves. 5/5, no wait, 0/5 cuz it sucks balls!!!!! ur hurting doom and now imma find out where u live and smite u, 0_o just kidding. in mah honest opinion this wad is fucked up, boring and gets no starz. even ur 2002ado maps aren't that bad and they suck out loud. u need 2 make more enjoyable maps, plz consider this!!!!!!!

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Guest

Unknown date

  
decent gameplay, confusing layout. 3/5

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Guest

Unknown date

  
It sucks that people release maps that claim to be for "any limit-removing port" when they have only tested them with Zdoom.

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Guest

Unknown date

  
A solid map, there's some nice detail, but gameplay is average. Too much ammo, not enough weapons. Some fights take too long and get really boring, having to kill barons with sg and cg. The map is very easy yet it took me 20 mins to finish. Well designed but I guess it lacked proper gameplay testing. 3/5 - Belial

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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