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Demon House: Lost Warpgate

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My FIRST ever finished map released to the public. Unfortunately, don't be that impressed by its name. It used to be E1M1 of a grand old imaginary megawad (heheheh) which I gladly discarded...

While it's not the most user-friendly (read below) map, it has something new: a new monster! It's a bazooka nuts. If he gets away well, I MIGHT include him in future releases. Note: you need to use the .deh if you want the monster.

IMPORTANT: there are new flats and sprites in here. If you're playing vanilla DOOM.EXE you'll need DeuSF (found also in idgames.) It's not required with any modern source port.

HINTS (READ THESE IF YOU DON'T WANT TO GET FRUSTRATED!) - there's a double secret opposite to the vent; - there's a light switch somewhere in the darkening room; - DON'T WASTE TIME KILLING THINGS IN THE SLIME. WATCH OUT WHEN GOING TO THE OUTSIDE SLIME CONTROL AND SAVE OFTEN!!

Interestingly, the zombies in the slime have proven quite efficient.

Anywhoo, here's the plot. You've been teleported to an antarctic UAC Warpgate infested by demons and your mission is to seal it off from any more invaders. You need to find the maintenance card hidden somewhere in this damned old nuthouse.


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Unknown date

  
Just speak English. 3/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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