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Insanely small

   (17 reviews)
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Guest

2 Screenshots

About This File

Basicly, you are stuck in an airplane that is


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Guest

Unknown date

  
As the guy above me said - OK detail crammed into a small space. But what's the point? There's two monsters and you have no where to go. 1.5/5 - kirby

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Guest

Unknown date

  
It was OK. But where do these weird ideas come from? 3/5

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Guest

Unknown date

  
lame 1/5

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Guest

Unknown date

  
Didn't seem to work; I killed the first monster, and then a door behind me opened... and closed, and no matter what I pushed or shot it wouldn't open again. I didn't take this level serious but I didn't have fun, either. In fact, it made me angry and frustrated, and I DON'T LIKE THAT.

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Guest

Unknown date

  
Despite crashing many ports, it does work with Doom2.exe in fact, though it looks an utter/comical mess. It's easy to do pacifist-style, incidentally. The small and unmarked switch is a crap idea, as is the map as a whole. The fact that the author knows this map is junk does not excuse his decision to release it - it makes it worse in fact. "Doom is supposed to be for fun and to experiment with." he says. No. This failed experiment is no fun. A solid 0/5.

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Guest

Unknown date

  
It sucks. 1/5

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Guest

Unknown date

  
Weird, but an interesting attempt at trying to cram a lot of detail into such a small map. The detail in the tiny area of this map is nice, but very little gameplay. 2 stars.

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Guest

Unknown date

  
What an utterly worthless waste of bytes.

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Guest

Unknown date

  
OMG, The concept of this level was utterly funny! 5/5

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Guest

Unknown date

  
big 80s hair nation

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Guest

Unknown date

  
I don't wanna see 0/5 ever again! 0 Stars is a better way to rate it!

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Guest

Unknown date

  
An arbitrary mess of something looking vaguely like a cockpit = "a lot of detail into such a small map"? Gimme a break. 0/5 -Maes

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Guest

Unknown date

  
Pointless.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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