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EGA Doom II

   (24 reviews)
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About This File

unlike deathz0r's EGAdoom, this is the real deal BITCH!


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Guest

Unknown date

  
It worked me first, but when I set DOSbox to EGA, it didn't work (the game itself loaded, but no gfx at all)! So i am a bit confused if it is real (I used DOOM2.EXE v1.666 and DOSBox v0.47) Now go for CGA!

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Unknown date

  
Why didn't id software release their Doom games with EGA already included? It would've saved all 286 users a lot of hassle. Whatever, me wants CGA Doom! -- 3/5

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Unknown date

  
how useless

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Guest

Unknown date

  
Well, it is what it is. How about 1-bit Doom, i.e. strict black and white? Or black and white, with halftone dithering? Sinclair Spectrum colour-clash Doom? Commodore C64 low-res Doom?

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Unknown date

  
Tandy Doom sound more interesting than this POS hack. At least it's not going to be a huge eye sore.

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Guest

Unknown date

  
no, Atari doom. :P

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Guest

Unknown date

  
Really cool I didn't know it existed! It works with Doom v0.99 Shareware too! This mod may be useful for running Doom on EGA Chipset! Nice idea! 5/5!

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Unknown date

  
This does look much closet to an EGA display than the original "ega doom". Though, scince it's just basicly a PLAYPAL, I give it a 3.

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Unknown date

  
what a piece of shit - DOOMMAN98

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Unknown date

  
Meh. What's coming next? Tandy DOOM? MDA Doom?

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Unknown date

  
not only it's a playpal it's a colormap too

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Unknown date

  
CHEAPalert lives up to his name. I am going to go and make a Tandy doom where everything is green outlines around a black space.

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Unknown date

  
retarded

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Unknown date

  
zero. sucks.

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Unknown date

  
"How about 1-bit Doom, i.e. strict black and white? Or black and white, with halftone dithering? Sinclair Spectrum colour-clash Doom? Commodore C64 low-res Doom?" All of the above! -- 3/5

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Unknown date

  
This is actually the only competent thing to ever come from Cheapalert's ADD-driven mind. This is actually closer to simulating an EGA display than the last one. I found that if you turn off themusic and load up SPKSND.wad with this, you can achieve the ultimate experience as if Doom was made in the very late 80's. 4/5 because the green color range could use some work (it's completely black right now).

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Unknown date

  
This pwns at being redundant and pointless since there is already an EGADoom.

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Unknown date

  
*yawn*

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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