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OMG Weapons! (and Monsters)

   (101 reviews)
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The best weapons mod you'll ever see. Scroll down for more details.

As for the update, I reduced the health of most of the monsters (zombies and imps in particular) and reduced the damage of various monster attacks.


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Havokq3

  
This is a great mod for both weapons and monsters! Definitely worth a try!

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Guest

  
uiuiui

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Guest

  
I love the randomness it adds.

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Unknown date

  
Extreme Hype = Ownage 5/5 -impClaw

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Unknown date

  
combined it with caco's revenge.cool.5/5

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Unknown date

  
AWESUHM! -Nauty

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Unknown date

  
Mwahahaha! OWNAGE!! 5/5

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Unknown date

  
It's not bad. Random weapons are pretty fun. Yay. 3\5

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TOTALLY ROCKIN - RottKing

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Unknown date

  
Yah, 5/5, But its not the best. Edge mods are the best

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Unknown date

  
All doomers should consider downloading this, this is one of the best wads out there.

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Unknown date

  
4/5 The weapons are pretty bland. Not bad, but could certainly have been done better. Where this WAD shines is in the enemies. Really breathes new life into any WAD.

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Unknown date

  
Cool! Great invention! Me likes =P

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Unknown date

  
This shows that if you really, really know what your doing, your recolors won't be complete turds. All you need is actual creativity, and deathz0r shows that with this wad. This was the first mod I have ever played with, but after a while of playing with others, I can see why some people don't like it so much (probably because recolors aren't very interesting in the first place). 4/5

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Unknown date

  
Very simple but nice. I like.

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Unknown date

  
the new weapons suck ass, so i mod over them. but the monsters are friggin sweet. especially the ones with different blood colors and the big boss ones. 4/5 - Xolzo

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Unknown date

  
Meh, this aint worth jizzing your pants like some mongs who reviewed this obviously did. The enemies were sorta interesting, thats about it.

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Unknown date

  
This wad is truly amazing! You won't be disappointed. Those who are marking this down obviously have a large object inserted into their tight-liddle anus.

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Unknown date

  
FREKEN AWSOME

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Unknown date

  
This WAD can be combined with any vanilla megawad to make a new experience, I like being surprised by the randomized monster and weapon types. After 13 years of Doom, I'm bored with the old monster set, and it's nice to see some variety. Without this, I find most megawads more chore than joy, but with OMG! they are fun again. (I also recommend Torture'N Torment series, Zen Dynamics and Kneedeep in ZDoom. All excellent.)

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Unknown date

  
Very nice. 4/5,

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Unknown date

  
awsome stuff man.-mohaa555

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I don't get why just because the enemy sprites are recolored immediately make this a bad WAD to you guys. This mod is one of my favorites and it really shines when you need a basic weapons mod for a server. Sure the graphics are bland,but that doesn't make a game,or in this case a WAD. The behavior of the new monsters is cool,and I like the cyberdemon replacements. Overall,get this wad,it's awesome! 5/5! -Commander Keen (Fsr.nc.edd)

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Tis is t3h Best! - chaosboy

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Unknown date

  
Some of the new weapons and monsters are cool, but others could have used slightly more customizing. Do we really need four weapons that fire the exact same projectile? The slot 6 and slot 7 weapons are all very original though and I also like the Streetcleaner. As for the monsters, I'd have liked to see a bit more custom work on the sprites to make them stand out more, instead of simple recolor jobs, but the general idea is perfect.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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