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Motor Rail (motrrail.wad)

   (10 reviews)
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About This File

After escaping the town of Syro, you end up on


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Guest

Unknown date

  
Good idea, a bit hard and annoying, no much health. 3/5 - Optimus

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Guest

Unknown date

  
Crappy map and crappy gameplay 2/5

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Guest

Unknown date

  
Beau travail assez Weird comme tableau j'ai tué 74% à UV après 5 vie 3/5

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Guest

Unknown date

  
Cool idea, less great execution. Basically - travelling along the railway with plasma rifle in your hand - get past a stopped train, kick the arses, launch the train. Good for a quick blast -- Bruno Ohn

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Guest

Unknown date

  
Nice level, fairly basic. Like that story about the dispute between theb railroad and the homeowner, but I don't think I'd want to be in that living room when the train comes through. :o 4 stars.

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Guest

Unknown date

  
It's fairly decent, and the theme is consistent with the previous wads in the "series". There were also some injokes, such as the motor home from the first wad being torn in half in a cave, and the "airplane" from insanely small on one of the train cars. I still can't tell if this series is a joke or not. 3/5

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Guest

Unknown date

  
Good map, crappy gameplay.

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Guest

Unknown date

  
Nice idea for a map, but hard gameplay. I was left without ammo..

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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