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Jägermörder 02 Terra Nova

   (61 reviews)
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5 Screenshots

About This File

You have been transported to a Mars laboratory to eradicate the hellspawn threat. The fourth rock from the Sun had been terraformed decades earlier to provide an isolated environment for classified experiments. It is your task to destroy every lifeform on the premises and get off the planet.


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NuMetalManiak

  

like a lot of maps before it, Jager 2 is notable for having an interesting an rough beginning before becoming easier afterwards. the base still looks amazing, and this time the gameplay actually manages to be somewhat interesting, although there were still a number of moments with nothing but shoot in front of you. some neat things like the air shaft and the escalator, and the map still got a nice modern-Doom feel. that's about it as far as it goes though.

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JudgeDeadd

  

A good-looking and quite fun map. The first few ambushes can easily kill a first-time player but oddly the map actually gets easier afterwards.

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Bryan T

  
Not confusing. Lots of barons.

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Guest

Unknown date

  
Good god damn job. A map that has the classic feel to it but detailed very very nicely. This is one of the best maps I have ever played I think. 3/28/07

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Guest

Unknown date

  
Dmdjm01 on pure steoids. Very good nasty traps in almost any area. The start is not so easy with one elevator and chaingunners at different floors. Then a surprising cage surrounded by the evil. And finally one hall trap wich is very annoying. two knights/one pinkie no space for maneuver.After that things calms down a little. gameplay preserves all the way around balanced with some tense situations near the end. A very good sequel. 4/5

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Guest

Unknown date

  
Looks good, gameplay varies. I didn't like how monster placement consisted mostly of cheap surprises. There's too much health and armor, and tons of rockets and cells. Some areas later in the map were underdetailed compared to the earlier places. But it was fun, so 4/5 - Belial.

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Guest

Unknown date

  
This is a large map and it's looking great due to a hell of a detailed ambience. The game is tight overall. Some episodes with weaker monsters lead to traps and situations where you have to show some skill in reaction, moving and shooting accuracy. And a few situations are really rough, but just not too hard. In total, gameplay has a perfect flow. Ammo and health come in appropriate amounts and the secrets are well done, too. Great map with a nice oldschoolish feeling. 4.5/5 -Milian

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Guest

Unknown date

  
Awesome map 5/5

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Guest

Unknown date

  
Awesome. Good detail, fair gameplay, l33t stuff. -Moti

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Guest

Unknown date

  
It's an awesome map (the escalator is a neat bit of design that just adds a cool touch) that tends to throw a lot at you. Not much time to breathe.

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Guest

Unknown date

  
Great looking level with serious gameplay flaws, too unfair or too easy 3/5

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Guest

Unknown date

  
Good design , good ideas, good gameplay !! 5/5- burgess

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Guest

Unknown date

  
dmdjm01 was released on 7/11/99. Talk about a delayed sequel! But well worth the wait, as this map is beautifully detailed and features some devious traps. Fun map, looks awesome. 5/5

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Guest

Unknown date

  
Just rubbed me badly, and the first set of traps felt assholish.

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Guest

Unknown date

  
Just. Plain. Cool.

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Guest

Unknown date

  
not so special 3/5

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Guest

Unknown date

  
well this is a beautiful map. Gorgeous. Umm I don't like monsters popping out of the ground. Make them teleport in. Some fights against the tougher demons felt a bit boring coz it was still easy, only took longer. Ending is nice. The lift part followed by the trap at the start is one of the hardest elements of the map. Make it easier. The only major setback I think is that the fights could have been more engaging. Still, I loved it. 4 stars --- Starburst.

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Unknown date

  
Very good and professional work as usual from you afterglow. -Bryant Robinson

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Guest

Unknown date

  
L33t ind33d. Elevator with chaingunners and instant opening traps seem sneaky a bit, but rest is pure pwnage. 1337/5

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Guest

Unknown date

  
Great. Some traps were quite annoying but still 5/5 - Damned

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Guest

Unknown date

  
Fucking awsome map. loved it. the traps were a pain in the ass though. 5/5 -=R3D=-

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Guest

Unknown date

  
I liked the music. Better in everyway than it's prequel. 4/5

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Guest

Unknown date

  
I got bored after the first 20 mins

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Guest

Unknown date

  
Awesome stuff 5/5 - Kirby

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Unknown date

  
Nice level design and gameplay, the traps and ambushes kept me alert the whole time. 5/5 - shtbag667

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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