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Jägermörder 02 Terra Nova

   (61 reviews)
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5 Screenshots

About This File

You have been transported to a Mars laboratory to eradicate the hellspawn threat. The fourth rock from the Sun had been terraformed decades earlier to provide an isolated environment for classified experiments. It is your task to destroy every lifeform on the premises and get off the planet.


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Guest

Unknown date

  
omg. i thought i dreamt this until i saw the floater in my eye. holyshit this level is sweet. 5/5 Admiral Xolzo

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Unknown date

  
Amazing... The only problem I had was running out of ammunition and getting owned, but that made the game long-lasting and more enjoyable. :D Again, this map is epic. Thanks for creating such a masterpiece.

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Guest

Unknown date

  
Nice looking wad, heavy on detail. Gameplay ok. 4/5. -smm

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Unknown date

  
Aside from the beginning traps, which are really annoying, this map is fun and a bit on the easy side. Great detail.

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Unknown date

  
All I can say is wow. This is definitely the best map I've ever played. The detail is awesome, and aside from some of those tight spaces, the gameplay is awesome. The architecture is overwhelming, and I don't see how you could possibly make such an awesome map. I loved the nice open rooms, and some of the secrets were really neat. This map is definitely something for other mapperes to learn off of, and I know I'll be looking at this map a lot. 5/5 -Tango

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Unknown date

  
A long-awaited maps that turned out even better than I'd hoped. Why this didn't get a cacoward, I'll never know.

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Unknown date

  
Riveting. A must read. 5/5 - Carnevil

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Unknown date

  
Dude, that channels so much blood into my penis. 5/5 - Nautilus

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Unknown date

  
AG neglected to mention that I too helped playtest this map, but I bowed out early because IT GAVE ME SEIZURES! -Tobe

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Unknown date

  
Awesome detail and gameplay. What else to say?

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Unknown date

  
Looked great and was fun to play.

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  • File Reviews

    • By JudgeDeadd · Posted
      The original "Living End" is one of the most interesting, high-concept maps in Doom II; this remake, while not overtly original, manages to recapture the original climate and gives an interesting reinterpretation. The ammo and health are carefully balanced, just enough to make the level playable but also make the player feel unsafe and oppressed. Recommended.
    • By MuratMikal · Posted
      My comments are regarded to these maps and the rest of the 8 maps found here = https://www.doomworld.com/files/file/18251-zdmp2014/
      I've played all maps on UV. The big majority of the maps are good, but some really stood out. Maps made by Dhu Man Yhu, Walter Confalonieri, sincity2100, Jaws in Space, FireSeraphim, Eradrop and Toxie Rocks are really nice, worth downloading just to play these. All the other maps are fine with exception of 3: BloodyAcid (couldn't play due to lag), Dobu Garu Maru (too long and confusing) and Obsidian (a puzzle map - not my cup of tea).
    • By Gokuma · Posted
      Not five stars compared to modern maps.  Despite the late submission year, this wad dates back to May 29th, 1994.   I got it on an add-on CD in 1995.   Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for.   And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers.   And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight. #include "zcommon.acs" int haha; SCRIPT 20 OPEN     {     haha = 154;     }          SCRIPT 23 (void)     {     haha+=1;     printbold (d:haha);     }      SCRIPT 22 (void)     {     haha+=10;     printbold (d:haha);     } SCRIPT 21 (void)     {     haha+=100;     printbold (d:haha);     } SCRIPT 26 (void)     {     haha-=1;     printbold (d:haha);     } SCRIPT 25 (void)     {     haha-=10;     printbold (d:haha);     }      SCRIPT 24 (void)     {     haha-=100;     printbold (d:haha);     } SCRIPT 27 (void)     {     printbold (d:haha);     Thing_Spawn (random(3,6), haha, 0, 7);         }
    • By JudgeDeadd · Posted
      A cool ZDoom mapset with well-balanced new monsters, good music, and of course the star of the show: the new arsenal. I'm not the fan of the difficulty at some spots (did I miss something in map04 or is it meant to be an ammo-starved slog?) but when you've got the full arsenal at your disposal, the gameplay becomes really fun.
    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers The new weapons remind me of Q1 Malice. Loving the chainsaw replacement.
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